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Teaching Philosophy Game - A Way to Clarify Values, Attitudes, and Preferences Related to Teaching

机译:教学哲学游戏 - 一种澄清与教学相关的价值观,态度和偏好的方法

摘要

The authors propose a game that can be used to clarify faculty members’ values, attitudes,and preferences related to teaching and learning. The game is intended to establish a guided, yet unformal and amusing, framework for considering and discussing what staff members find important in their task and role as university teachers. During the gaming process, the participants get a chance to externalize their tacit knowledge through individual reflections and team-based discussions. This can be useful not only for individual clarification, but also for teams of teachers to develop common ground principles of teaching and learning. Although no award will be given and no winners will be appointed, all participants will potentially gain insight into their own and colleagues’ values, attitudes, and preferences related to teaching and learning. During this workshop, you will try out the game and engage in discussions of possible use scenarios and further development.
机译:作者提出了一种游戏,该游戏可用于阐明教师的价值观,态度和与教学有关的偏好。该游戏的目的是建立一个指导性的,但又不正式且有趣的框架,用于考虑和讨论工作人员认为什么对他们的任务和大学老师的角色很重要。在游戏过程中,参与者将有机会通过个人反思和基于团队的讨论来将他们的隐性知识外部化。这不仅有助于个人澄清,而且对于教师团队发展教学的共同基础原则也很有用。尽管不会授予任何奖项,也不会任命任何获奖者,但所有参与者都有可能深入了解自己和同事的价值观,态度和与教与学有关的偏好。在本研讨会期间,您将尝试游戏并参与有关可能的使用场景和进一步开发的讨论。

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