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User Experience Design for Smartwatch Games

机译:smartwatch游戏的用户体验设计

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摘要

This research aims at addressing several user experience design challenges while in the process of developing smartwatch games. The challenges were caused by the difficulties of interacting with the tiny smartwatch screen. In this practice-based research project, a smartwatch game prototype was built to explore the answer to the challenges. In this prototype, the Apple Watch’s Digital Crown was used as the main interaction method, in association with some simple touch interaction as a supplement. This interaction method proved to be a more superior way, in terms of precision and screen visibility.This practice-based research consists of a 50 percent creative production and a 50 percent written exegesis. The creative production is a smartwatch game prototype presented as an online interactive mock-up and its screen recording. The written exegesis presented herein includes the literature review, the methodology, the design process and the description of the prototype, and the findings.
机译:这项研究旨在解决在开发智能手表游戏的过程中遇到的一些用户体验设计挑战。这些挑战是由于与小巧的智能手表屏幕进行交互而造成的。在这个基于实践的研究项目中,构建了智能手表游戏原型以探索挑战的答案。在此原型中,Apple Watch的Digital Crown被用作主要的交互方法,并结合了一些简单的触摸交互作为补充。在精度和屏幕可视性方面,这种交互方法被证明是一种更优越的方法。这项基于实践的研究包括50%的创意作品和50%的书面释经。创意作品是一个智能手表游戏原型,以在线互动模型及其屏幕录制的形式呈现。本文提供的书面解释包括文献综述,方法论,设计过程和原型描述以及发现。

著录项

  • 作者

    Li Huangyu;

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  • 年度 2017
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  • 原文格式 PDF
  • 正文语种 en
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