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Endogenous games with goals: side-payments among goal-directed artificial agents

机译:具有目标的内生游戏:目标导向的人工智能体之间的支付

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摘要

Artificial agents are typically oriented to the realization of an externally assigned task and try to optimize over secondary aspects of plan execution such time lapse or power consumption, technically displaying a quasi-dichotomous preference relation. Boolean games have been developed as a paradigm for modelling societies of agents with this type of preference. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents' cooperation. Recently, a theory of incentive engineering for such games has been devised, where an external authority steers the outcome of the game towards certain desirable properties consistent with players' goals, by imposing a taxation mechanism on the players that makes the outcomes that do not comply with those properties less appealing to them. The present contribution stems from a complementary perspective and studies, instead, how games with quasi-dichotomous preferences can be transformed from inside, rather than from outside, by endowing players with the possibility of sacrificing a part of their payoff received at a certain outcome in order to convince other players to play a certain strategy. Concretely we explore the properties of endogenous games with goals, obtained coupling strategic games with goals, a generalization of boolean games, with the machinery of endogenous games coming from game theory. We analyze equilibria in those structures, showing the preconditions needed for desirable outcomes to be achieved without external intervention. What our results show is that endogenous games with goals display specific irreducible features - with respect to what already known for endogenous games - which makes them worth studying in their own sake.
机译:人工代理通常面向外部分配任务的实现,并尝试在计划执行的次要方面(例如时间流逝或功耗)进行优化,从技术上显示准二分偏好关系。布尔博弈已经发展成为对具有这种偏好的代理人社会进行建模的范例。在布尔型游戏中,代理商对命题变量进行控制,并努力实现目标公式,而实现该目标公式可能需要对手的配合。最近,已经设计出了一种针对此类游戏的激励工程理论,其中,外部权威通过向玩家施加征税机制,使游戏的结果朝着与玩家目标一致的某些理想属性的方向发展,从而使结果不符合要求。这些物业对他们的吸引力较小。目前的贡献来自于互补的观点和研究,相反,具有准二分偏好的游戏如何通过让玩家牺牲在特定结果中获得的部分收益来从内部而不是从外部转变。为了说服其他玩家发挥一定的策略。具体来说,我们探索具有目标的内生博弈的性质,获得具有目标的战略博弈,布尔博弈的推广,以及来自博弈论的内生博弈机制。我们分析了这些结构中的平衡,显示了无需外部干预即可获得理想结果的前提条件。我们的结果表明,相对于已知的内源性游戏,具有目标的内源性游戏显示出特定的不可约特征,这使得它们值得自己研究。

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    Turrini P;

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