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A semi-interactive panorama based 3D reconstruction framework for indoor scenes

机译:基于半交互式全景图的室内场景3D重建框架

摘要

We present a semi-interactive method for 3D reconstruction specialized for indoor scenes which combines computer vision techniques with efficient interaction. We use panoramas, popularly used for visualization of indoor scenes, but clearly not able to show depth, for their great field of view, as the starting point. Exploiting user defined knowledge, in term of a rough sketch of orthogonality and parallelism in scenes, we design smart interaction techniques to semi-automatically reconstruct a scene from coarse to fine level. The framework is flexible and efficient. Users can build a coarse walls-and-floor textured model in five mouse clicks, or a detailed model showing all furniture in a couple of minutes interaction. We show results of reconstruction on four different scenes. The accuracy of the reconstructed models is quite high, around 1% error at full room scale. Thus, our framework is a good choice for applications requiring accuracy as well as application requiring a 3D impression of the scene.
机译:我们提出了一种专用于室内场景的3D重建半交互方法,该方法将计算机视觉技术与有效交互结合在一起。我们使用全景图作为起点,该全景图通常用于室内场景的可视化,但是由于其巨大的视野,显然无法显示深度。利用用户定义的知识,根据场景中正交性和并行性的粗略概图,我们设计了智能交互技术,以半自动地将场景从粗糙级别精细化为精细级别。该框架灵活高效。用户可以通过单击五下鼠标来构建墙壁和地板的粗糙纹理模型,或者在几分钟的交互中显示所有家具的详细模型。我们在四个不同的场景上显示了重建的结果。重建模型的准确性很高,在整个房间范围内误差约为1%。因此,对于需要准确性的应用程序以及需要3D场景印象的应用程序,我们的框架都是不错的选择。

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