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Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

机译:和我一起玩!互动式标签游戏中的性别类型社交游戏行为分析

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摘要

Promoting social behavior is one of the key goals in interactive games. In this paper, we present an experimental study in the Interactive Tag Playground (ITP) to investigate whether social behaviors reported in literature can also be observed through automated analysis. We do this by analyzing players’ positions and roles, which the ITP logs automatically. Specifically, we address the effect that gender and age have on the amount of tags and the distance that players keep between them. Our findings largely replicate existing research, although not all hypothesized differences reached a level of statistical significance. With this proof-of-concept study, we have paved the way for the automated analysis of play, which can aid in making interactive playgrounds more engaging.
机译:促进社交行为是互动游戏的主要目标之一。在本文中,我们提出了在互动式标签游乐场(ITP)中进行的一项实验性研究,以调查是否也可以通过自动分析来观察文献中报道的社会行为。我们通过分析玩家的位置和角色来做到这一点,ITP会自动记录下来。具体来说,我们要解决性别和年龄对标签数量以及玩家之间距离的影响。我们的发现在很大程度上重复了现有研究,尽管并非所有假设的差异都达到了统计学意义。通过这项概念验证研究,我们为游戏的自动分析铺平了道路,这可以帮助使交互式游乐场更具吸引力。

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