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The Style of Tetris is…Possibly Tetris?: Creative Professionals’ Description of Video Game Visual Styles

机译:俄罗斯方块的风格是......可能是俄罗斯方块?:创意专业人士对视频游戏视觉风格的描述

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摘要

Despite the increasing importance of video games in both cultural and commercial aspects, typically they can only be accessed and browsed through limited metadata such as platform or genre. We explore visual styles of games as a complementary approach for providing access to games. In particular, we aimed to test and evaluate the existing visual style taxonomy developed in prior research with video game professionals and creatives. User data were collected from video game art and design students at the DigiPen Institute of Technology to gain insight into the relevance of the existing taxonomy to a professional audience. Using a think-aloud card sort method, we observed their thought process for describing and categorizing visual styles of video games, and also collected candidate terms for revising the taxonomy. The results of this research will inform ongoing metadata work in the field to develop a standard for cataloging video games and interactive media, and will be useful to information systems that sort and classify games for users and cultural preservation.
机译:尽管视频游戏在文化和商业方面都变得越来越重要,但通常只能通过有限的元数据(例如平台或类型)来访问和浏览视频游戏。我们探索游戏的视觉风格,作为提供游戏访问的补充方法。尤其是,我们旨在测试和评估与视频游戏专业人士和创意人员在先前研究中开发的现有视觉样式分类法。用户数据是从DigiPen理工学院的视频游戏艺术和设计专业学生那里收集的,以洞悉现有分类法对专业观众的相关性。我们使用思维卡排序方法,观察了他们描述和分类视频游戏视觉风格的思维过程,并收集了用于修订分类法的候选术语。这项研究的结果将为该领域正在进行的元数据工作提供参考,以开发用于对视频游戏和交互式媒体进行分类的标准,并将对为用户分类和分类游戏以及保护文化的信息系统有用。

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