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The Influence of Perceived Belonging on Massively Multiplayer Online Role-Playing Games

机译:感知归属对大型多人在线角色扮演游戏的影响

摘要

While some service providers of Massively Multiplayer Online Role-Playing Games (MMORPGs) lose significant numbers of players over time, others maintain a strong growth trajectory. Drawing from the Uses and Gratifications Theory and the Need to Belong theory, we believe that an individual’s Perceived Belonging (i.e., the degree to which a person feels connected to and accepted by others) positively influences his/her Actual MMORPG Usage, i.e., how often he/she plays MMORPGs. After collecting 71 online questionnaires and applying a structural equation modeling approach, we found that Perceived Belonging’s positive influence on Actual MMORPG Usage is fully mediated by Perceived Enjoyment. Overall, our study suggests that MMORPG service providers should include belonging-oriented aspects into their games, such as the possibility of interacting and cooperating with other players, in order to increase individuals’ game usage through their Perceived Belonging.
机译:随着时间的流逝,大型多人在线角色扮演游戏(MMORPG)的一些服务提供商失去了大量玩家,而其他服务提供商则保持了强劲的增长势头。从使用和满足理论和需要归属理论出发,我们认为个人的感知归属(即一个人与他人建立联系和被他人接受的程度)对他/她的实际MMORPG用法产生积极影响。他/她经常玩MMORPG。在收集了71份在线问卷并应用了结构方程模型化方法后,我们发现“感知到的归属感”对“感知到的归属”对实际MMORPG使用的积极影响是完全可调节的。总体而言,我们的研究表明,MMORPG服务提供商应将面向归属的方面纳入其游戏中,例如与其他玩家进行互动和合作的可能性,以便通过其“感知归属”来提高个人的游戏使用率。

著录项

  • 作者

    Ernst Claus-Peter H.;

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  • 年度 2017
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  • 原文格式 PDF
  • 正文语种 eng
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