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Real-time immersive human-computer interaction based on tracking and recognition of dynamic hand gestures

机译:基于动态手势的跟踪和识别的实时沉浸式人机交互

摘要

With fast developing and ever growing use of computer based technologies, human-computer interaction (HCI) plays an increasingly pivotal role. In virtual reality (VR), HCI technologies provide not only a better understanding of three-dimensional shapes and spaces, but also sensory immersion and physical interaction. With the hand based HCI being a key HCI modality for object manipulation and gesture based communication, challenges are presented to provide users a natural, intuitive, effortless, precise, and real-time method for HCI based on dynamic hand gestures, due to the complexity of hand postures formed by multiple joints with high degrees-of-freedom, the speed of hand movements with highly variable trajectories and rapid direction changes, and the precision required for interaction between hands and objects in the virtual world. Presented in this thesis is the design and development of a novel real-time HCI system based on a unique combination of a pair of data gloves based on fibre-optic curvature sensors to acquire finger joint angles, a hybrid tracking system based on inertia and ultrasound to capture hand position and orientation, and a stereoscopic display system to provide an immersive visual feedback. The potential and effectiveness of the proposed system is demonstrated through a number of applications, namely, hand gesture based virtual object manipulation and visualisation, hand gesture based direct sign writing, and hand gesture based finger spelling. For virtual object manipulation and visualisation, the system is shown to allow a user to select, translate, rotate, scale, release and visualise virtual objects (presented using graphics and volume data) in three-dimensional space using natural hand gestures in real-time. For direct sign writing, the system is shown to be able to display immediately the corresponding SignWriting symbols signed by a user using three different signing sequences and a range of complex hand gestures, which consist of various combinations of hand postures (with each finger open, half-bent, closed, adduction and abduction), eight hand orientations in horizontal/vertical plans, three palm facing directions, and various hand movements (which can have eight directions in horizontal/vertical plans, and can be repetitive, straight/curve, clockwise/anti-clockwise). The development includes a special visual interface to give not only a stereoscopic view of hand gestures and movements, but also a structured visual feedback for each stage of the signing sequence. An excellent basis is therefore formed to develop a full HCI based on all human gestures by integrating the proposed system with facial expression and body posture recognition methods. Furthermore, for finger spelling, the system is shown to be able to recognise five vowels signed by two hands using the British Sign Language in real-time.
机译:随着基于计算机的技术的快速发展和不断增长的使用,人机交互(HCI)扮演着越来越重要的角色。在虚拟现实(VR)中,HCI技术不仅可以更好地理解三维形状和空间,还可以提供沉浸感和物理交互。基于手的HCI是用于对象操作和基于手势的通信的关键HCI模式,由于复杂性,提出了一些挑战,为用户提供了一种基于动态手势的自然,直观,轻松,精确和实时的HCI方法。由多个具有高自由度的关节形成的手势,具有高度可变轨迹和快速方向变化的手的运动速度以及虚拟世界中手与物体之间的交互所需的精度。本文提出了一种新颖的实时人机交互系统的设计和开发,该系统基于一对基于光纤曲率传感器的数据手套的独特组合以获取手指关节角度,以及基于惯性和超声的混合跟踪系统捕获手的位置和方向,以及提供沉浸式视觉反馈的立体显示系统。通过许多应用程序展示了所提出系统的潜力和有效性,即基于手势的虚拟对象操作和可视化,基于手势的直接符号书写以及基于手势的手指拼写。对于虚拟对象的操纵和可视化,系统显示为允许用户使用自然手势实时选择,平移,旋转,缩放,释放和可视化三维空间中的虚拟对象(使用图形和体数据表示) 。对于直接的手势书写,该系统显示为能够立即显示用户使用三种不同的签名序列和一系列复杂的手势(包括各种手势组合(每个手指张开,半弯曲,闭合,内收和外展),水平/垂直平面中的八个手方向,三个手掌朝向和各种手部运动(水平/垂直平面中可以具有八个方向,并且可以重复,笔直/弯曲,顺时针/逆时针)。该开发包括一个特殊的视觉界面,不仅可以提供手势和动作的立体视图,而且还可以为签名序列的每个阶段提供结构化的视觉反馈。因此,通过将建议的系统与面部表情和身体姿势识别方法相集成,从而为开发基于所有人类手势的完整HCI奠定了良好的基础。此外,对于手指拼写,该系统显示出能够使用英式手语实时识别两只手签名的五个元音。

著录项

  • 作者

    Lu Gan;

  • 作者单位
  • 年度 2011
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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