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Tangible user interfaces and social interaction in children with autism

机译:自闭症儿童的有形用户界面和社交互动

摘要

Tangible User Interfaces (TUIs) offer the potential for new modes of social interaction for children with Autism Spectrum Conditions (ASC). Familiar objects that are embedded with digital technology may help children with autism understand the actions of others by providing feedback that is logical and predictable. Objects that move, playback sound or create sound – thus repeating programmed effects – offer an exciting way for children to investigate objects and their effects. This thesis presents three studies of children with autism interacting with objects augmented with digital technology. Study one looked at Topobo, a construction toy augmented with kinetic memory. Children played with Topobo in groups of three of either Typically Developing (TD) or ASC children. The children were given a construction task, and were also allowed to play with the construction sets with no task. Topobo in the task condition showed an overall significant effect for more onlooker, cooperative, parallel, and less solitary behaviour. For ASC children significantly less solitary and more parallel behaviour was recorded than other play states. In study two, an Augmented Knights Castle (AKC) playset was presented to children with ASC. The task condition was extended to allow children to configure the playset with sound. A significant effect in a small sample was found for configuration of the AKC, leading to less solitary behaviour, and more cooperative behaviour. Compared to non-digital play, the AKC showed reduction of solitary behaviour because of augmentation. Qualitative analysis showed further differences in learning phase, user content, behaviour oriented to other children, and system responsiveness. Tangible musical blocks (‘d-touch') in study three focused on the task. TD and ASC children were presented with a guided/non-guided task in pairs, to isolate effects of augmentation. Significant effects were found for an increase in cooperative symbolic play in the guided condition, and more solitary functional play was found in the unguided condition. Qualitative analysis highlighted differences in understanding blocks and block representation, exploratory and expressive play, understanding of shared space and understanding of the system. These studies suggest that the structure of the task conducted with TUIs may be an important factor for children's use. When the task is undefined, play tends to lose structure and the benefits of TUIs decline. Tangible technology needs to be used in an appropriately structured manner with close coupling (the distance between digital housing and digital effect), and works best when objects are presented in familiar form.
机译:有形用户界面(TUI)为患有自闭症谱系条件(ASC)的孩子提供了一种新的社交互动模式。嵌入数字技术的熟悉对象可以通过提供合乎逻辑且可预测的反馈来帮助自闭症儿童了解他人的行为。移动,回放声音或产生声音的对象(从而重复编程的效果)为孩子研究对象及其效果提供了一种令人兴奋的方式。本文提出了三项自闭症儿童与数字技术增强对象互动的研究。研究人员研究了Topobo,这是一种具有动能记忆的建筑玩具。儿童与Topobo一起游戏,每组三个(通常是TD)或ASC儿童。给孩子们一个建筑任务,也让他们玩游戏而没有任务。任务状态下的Topobo对于更围观的人,合作的,平行的和较少的孤独行为显示出总体显着效果。对于ASC儿童,与其他游戏状态相比,孤独感明显降低,平行行为更多。在研究二中,向患有ASC的儿童展示了增强骑士城堡(AKC)玩具。任务条件得到了扩展,允许儿童用声音配置游戏集。在较小的样本中发现对AKC的配置有显着影响,导致较少的孤立行为,而更多的协作行为。与非数字游戏相比,AKC由于增加而显示出孤立行为的减少。定性分析显示出学习阶段,用户内容,面向其他孩子的行为以及系统响应能力方面的进一步差异。研究三中的有形音乐障碍(“ d-touch”)专注于这项任务。 TD和ASC儿童成对地接受了指导/非指导任务,以隔离增强作用。发现在指导条件下增加合作性符号游戏的显着效果,在非指导条件下发现更多的单独功能游戏。定性分析突出了在理解方块和方块表示,探索性和表现性游戏,对共享空间的理解以及对系统的理解方面的差异。这些研究表明,使用TUI进行的任务的结构可能是儿童使用的重要因素。当任务未定义时,游戏容易失去结构,TUI的收益会下降。有形技术需要以适当的结构方式使用,并具有紧密的耦合(数字外壳和数字效果之间的距离),并且在以熟悉的形式呈现对象时效果最好。

著录项

  • 作者

    Farr William John;

  • 作者单位
  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 English
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