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An interest point based illumination condition matching approach to photometric registration within augmented reality worlds

机译:基于兴趣点的照明条件匹配方法,用于增强现实世界中的光度配准

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摘要

With recent and continued increases in computing power, and advances in the field of computer graphics, realistic augmented reality environments can now offer inexpensive and powerful solutions in a whole range of training, simulation and leisure applications. One key challenge to maintaining convincing augmentation, and therefore user immersion, is ensuring consistent illumination conditions between virtual and real environments, so that objects appear to be lit by the same light sources. This research demonstrates how real world lighting conditions can be determined from the two-dimensional view of the user. Virtual objects can then be illuminated and virtual shadows cast using these conditions. This new technique uses pairs of interest points from real objects and the shadows that they cast, viewed from a binocular perspective, to determine the position of the illuminant. This research has been initially focused on single point light sources in order to show the potential of the technique and has investigated the relationships between the many parameters of the vision system. Optimal conditions have been discovered by mapping the results of experimentally varying parameters such as FoV, camera angle and pose, image resolution, aspect ratio and illuminant distance. The technique is able to provide increased robustness where greater resolution imagery is used. Under optimal conditions it is possible to derive the position of a real world light source with low average error. An investigation of available literature has revealed that other techniques can be inflexible, slow, or disrupt scene realism. This technique is able to locate and track a moving illuminant within an unconstrained, dynamic world without the use of artificial calibration objects that would disrupt scene realism. The technique operates in real-time as the new algorithms are of low computational complexity. This allows high framerates to be maintained within augmented reality applications. Illuminant updates occur several times a second on an average to high end desktop computer. Future work will investigate the automatic identification and selection of pairs of interest points and the exploration of global illuminant conditions. The latter will include an analysis of more complex scenes and the consideration of multiple and varied light sources.
机译:随着计算能力的近期和持续增长以及计算机图形学领域的发展,现实的增强现实环境现在可以在各种培训,模拟和休闲应用程序中提供廉价而强大的解决方案。维持令人信服的增强效果并因此使用户沉浸其中的一个关键挑战是确保虚拟环境与真实环境之间的照明条件一致,从而使对象看起来像由相同的光源照明。这项研究演示了如何从用户的二维视图确定现实世界的照明条件。然后可以使用这些条件照亮虚拟对象,并投射虚拟阴影。从双目视角来看,这项新技术使用了成对的兴趣点和真实物体的阴影,来确定光源的位置。这项研究最初集中在单点光源上,以显示该技术的潜力,并研究了视觉系统许多参数之间的关系。通过映射实验上变化的参数(例如FoV,相机角度和姿态,图像分辨率,纵横比和光源距离)的结果,发现了最佳条件。在使用更高分辨率的图像时,该技术能够提供更高的鲁棒性。在最佳条件下,可以得出平均误差较低的真实光源的位置。对现有文献的调查表明,其他技术可能不灵活,缓慢或破坏场景真实性。这项技术能够在不受约束的动态世界中定位和跟踪移动的光源,而无需使用会破坏场景真实性的人造校准对象。由于新算法的计算复杂度较低,因此该技术可以实时运行。这允许在增强现实应用程序中维持高帧率。在高端台式计算机上,光源更新平均每秒发生几次。未来的工作将研究对兴趣点的自动识别和选择以及对全球照明条件的探索。后者将包括对更复杂场景的分析,并考虑多种多样的光源。

著录项

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    Bingham Mark;

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  • 年度 2011
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  • 原文格式 PDF
  • 正文语种 English
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