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A physically-based muscle and skin model for facial animation

机译:用于面部动画的基于物理的肌肉和皮肤模型

摘要

Facial animation is a popular area of research which has been around for over thirty years, but even with this long time scale, automatically creating realistic facial expressions is still an unsolved goal. This work furthers the state of the art in computer facial animation by introducing a new muscle and skin model and a method of easily transferring a full muscle and bone animation setup from one head mesh to another with very little user input. The developed muscle model allows muscles of any shape to be accurately simulated, preserving volume during contraction and interacting with surrounding muscles and skin in a lifelike manner. The muscles can drive a rigid body model of a jaw, giving realistic physically-based movement to all areas of the face. The skin model has multiple layers, mimicking the natural structure of skin and it connects onto the muscle model and is deformed realistically by the movements of the muscles and underlying bones. The skin smoothly transfers underlying movements into skin surface movements and propagates forces smoothly across the face. Once a head model has been set up with muscles and bones, moving this muscle and bone set to another head is a simple matter using the developed techniques. The developed software employs principles from forensic reconstruction, using specific landmarks on the head to map the bone and muscles to the new head model and once the muscles and skull have been quickly transferred, they provide animation capabilities on the new mesh within minutes.
机译:面部动画是一个受欢迎的研究领域,已经有30多年的历史了,但是即使在如此长的时间范围内,自动创建逼真的面部表情仍然是一个尚未解决的目标。这项工作通过引入一种新的肌肉和皮肤模型,以及一种只需很少的用户输入就可以轻松地将完整的肌肉和骨骼动画设置从一个头部网格转移到另一个头部网格的方法,进一步促进了计算机面部动画的发展。发达的肌肉模型可精确模拟任何形状的肌肉,在收缩过程中保持体量,并以逼真的方式与周围的肌肉和皮肤相互作用。肌肉可以驱动下巴的刚体模型,使脸部所有区域都能进行基于物理的逼真的运动。皮肤模型具有多个层次,模仿了皮肤的自然结构,并连接到肌肉模型上,并由于肌肉和下方骨骼的运动而实际变形。皮肤将下面的运动平稳地转换为皮肤表面的运动,并在整个面部平滑地传播力。一旦使用肌肉和骨骼建立了头部模型,使用发达的技术将这组肌肉和骨骼移动到另一个头部就很简单了。开发的软件采用了法医重建的原理,使用头部上的特定地标将骨骼和肌肉映射到新的头部模型,一旦肌肉和颅骨被快速转移,它们将在几分钟内在新网格上提供动画功能。

著录项

  • 作者

    Coull Alasdair D;

  • 作者单位
  • 年度 2006
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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