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Development of tangible acoustic interfaces for human computer interaction

机译:开发用于人机交互的有形声学接口

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摘要

Tangible interfaces, such as keyboards, mice, touch pads, and touch screens, are widely used in human computer interaction. A common disadvantage with these devices is the presence of mechanical or electronic devices at the point of interaction with the interface. The aim of this work has been to investigate and develop new tangible interfaces that can be adapted to virtually any surface, by acquiring and studying the acoustic vibrations produced by the interaction of the user's finger on the surface. Various approaches have been investigated in this work, including the popular time difference of arrival (TDOA) method, time-frequency analysis of dispersive velocities, the time reversal method, and continuous object tracking. The received signal due to a tap at a source position can be considered the impulse response function of the wave propagation between the source and the receiver. With the time reversal theory, the signals induced by impacts from one position contain the unique and consistent information that forms its signature. A pattern matching method, named Location Template Matching (LTM), has been developed to identify the signature of the received signals from different individual positions. Various experiments have been performed for different purposes, such as consistency testing, acquisition configuration, and accuracy of recognition. Eventually, this can be used to implement HCI applications on any arbitrary surfaces, including those of 3D objects and inhomogeneous materials. The resolution with the LTM method has been studied by different experiments, investigating factors such as optimal sensor configurations and the limitation of materials. On plates of the same material, the thickness is the essential determinant of resolution. With the knowledge of resolution for one material, a simple but faster search method becomes feasible to reduce the computation. Multiple simultaneous impacts are also recognisable in certain cases. The TDOA method has also been evaluated with two conventional approaches. Taking into account the dispersive properties of the vibration propagation in plates, time-frequency analysis, with continuous wavelet transformation, has been employed for the accurate localising of dispersive signals. In addition, a statistical estimation of maximum likelihood has been developed to improve the accuracy and reliability of acoustic localisation. A method to measure and verify the dispersive velocities has also been introduced. To enable the commonly required "drag & drop" function in the operation of graphical user interface (GUI) software, the tracking of a finger scratching on a surface needs to be implemented. To minimise the tracking error, knowledge of previous measurements of source locations is needed to linearise the state model that enables prediction of the location of the contact point and the direction of movement. An adaptive Kalman filter has been used for this purpose.
机译:有形界面,例如键盘,鼠标,触摸板和触摸屏,已广泛用于人机交互。这些设备的共同缺点是与接口交互时存在机械或电子设备。这项工作的目的是通过获取和研究由用户手指在表面上的交互作用所产生的声振动,来研究和开发新的有形界面,该界面实际上可以适用于任何表面。在这项工作中,已经研究了各种方法,包括流行的到达时间差(TDOA)方法,色散速度的时频分析,时间反转方法和连续对象跟踪。可以将源位置处的抽头引起的接收信号视为源与接收器之间的波传播的脉冲响应函数。根据时间反转理论,从一个位置撞击产生的信号包含唯一且一致的信息,从而形成其签名。已经开发出一种名为位置模板匹配(LTM)的模式匹配方法,以识别来自不同位置的接收信号的签名。为了达到不同的目的,已经进行了各种实验,例如一致性测试,采集配置和识别精度。最终,它可用于在任意表面上实施HCI应用程序,包括3D对象和不均匀材料的表面。通过不同的实验研究了LTM方法的分辨率,研究了诸如最佳传感器配置和材料限制等因素。在相同材料的板上,厚度是分辨率的主要决定因素。有了一种材料的分辨率知识,一种简单但快速的搜索方法就可以减少计算量。在某些情况下,也可以同时识别多种影响。 TDOA方法也已经用两种常规方法进行了评估。考虑到板中振动传播的色散特性,采用时频分析和连续小波变换来精确定位色散信号。另外,已经开发出最大似然的统计估计以提高声学定位的准确性和可靠性。还介绍了一种测量和验证色散速度的方法。为了在图形用户界面(GUI)软件的操作中启用通常需要的“拖放”功能,需要对手指在表面上的划痕进行跟踪。为了最大程度地减小跟踪误差,需要了解源位置的先前测量值以线性化状态模型,从而能够预测接触点的位置和移动方向。自适应卡尔曼滤波器已用于此目的。

著录项

  • 作者

    Ji Ze;

  • 作者单位
  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 English
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