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Investigation of an emotional virtual human modelling method

机译:情绪虚拟人体建模方法研究

摘要

In order to simulate virtual humans more realistically and enable them life-like behaviours, several exploration research on emotion calculation, synthetic perception, and decision making process have been discussed. A series of sub-modules have been designed and simulation results have been presented with discussion. A visual based synthetic perception system has been proposed in this thesis, which allows virtual humans to detect the surrounding virtual environment through a collision-based synthetic vision system. It enables autonomous virtual humans to change their emotion states according to stimuli in real time. The synthetic perception system also allows virtual humans to remember limited information within their own First-in-first-out short-term virtual memory. The new emotion generation method includes a novel hierarchical emotion structure and a group of emotion calculation equations, which enables virtual humans to perform emotionally in real-time according to their internal and external factors. Emotion calculation equations used in this research were derived from psychologic emotion measurements. Virtual humans can utilise the information in virtual memory and emotion calculation equations to generate their own numerical emotion states within the hierarchical emotion structure. Those emotion states are important internal references for virtual humans to adopt appropriate behaviours and also key cues for their decision making. The work introduces a dynamic emotional motion database structure for virtual human modelling. When developing realistic virtual human behaviours, lots of subjects were motion-captured whilst performing emotional motions with or without intent. The captured motions were endowed to virtual characters and implemented in different virtual scenarios to help evoke and verify design ideas, possible consequences of simulation (such as fire evacuation). This work also introduced simple heuristics theory into decision making process in order to make the virtual human’s decision making more like real human. Emotion values are proposed as a group of the key cues for decision making under the simple heuristic structures. A data interface which connects the emotion calculation and the decision making structure together has also been designed for the simulation system.
机译:为了更真实地模拟虚拟人并使他们具有栩栩如生的行为,已经讨论了一些关于情感计算,综合感知和决策过程的探索性研究。已经设计了一系列子模块,并讨论了仿真结果。本文提出了一种基于视觉的综合感知系统,该系统允许虚拟人通过基于碰撞的综合视觉系统检测周围的虚拟环境。它使自主虚拟人能够根据刺激实时更改其情绪状态。合成感知系统还允许虚拟人记住他们自己的先进先出短期虚拟内存中的有限信息。这种新的情感生成方法包括新颖的分层情感结构和一组情感计算方程式,使虚拟人类能够根据其内部和外部因素实时执行情感处理。本研究中使用的情绪计算方程式是从心理情绪测量得出的。虚拟人类可以利用虚拟内存和情感计算方程式中的信息在分层情感结构内生成自己的数字情感状态。这些情绪状态是虚拟人类采取适当行为的重要内部参考,也是其决策的关键线索。该工作介绍了用于虚拟人体建模的动态情绪运动数据库结构。在发展现实的虚拟人类行为时,许多对象在进行有意或无意的情感动作时会被动作捕捉。捕获的动作被赋予虚拟角色,并在不同的虚拟场景中实现,以帮助唤起和验证设计思想,模拟的可能后果(例如疏散火灾)。这项工作还将简单的启发式理论引入了决策过程,以使虚拟人的决策更像真实人。在简单的启发式结构下,情绪值被提议为决策的一组关键线索。还为模拟系统设计了将情感计算和决策制定结构连接在一起的数据接口。

著录项

  • 作者

    Kang J; Wright D; Zhao Yue;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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