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Game theory for dynamic spectrum sharing cognitive radio

机译:动态频谱共享认知无线电的博弈论

摘要

‘Game Theory’ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces ‘ON’ and ‘OFF’ when needed to control the mobile node’s energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the seller’s revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results.
机译:“博弈论”是对冲突与合作的正式研究。该理论基于一套已开发的工具,可帮助建模和分析单个独立决策者。这些动作可能会影响其他竞争对手做出的任何决定。因此,它非常适合并能够解决与无线通信相关的各种问题。这项工作提出了一个基于绿色游戏的混合垂直切换模型。该模型用于异构无线网络,该网络结合了动态(接收信号强度和节点移动性)和静态(成本,功耗和带宽)因素。这些因素控制着切换决策过程。与其他机制相比,该机制成功消除了任何不必要的切换,将切换的延迟和总次数减少了50%和90%,并节省了50%的能量。本文介绍了一种新颖的基于游戏的多接口快速切换MIPv6协议,作为对多接口快速切换MIPv6协议的扩展。该协议在移动节点具有多个无线接口时起作用。该协议通过确定是否需要切换来控制切换决策过程,并帮助节点在正确的时间选择正确的接入点。此外,该协议可在需要时将移动节点接口切换为“开”和“关”,以控制移动节点的能耗并消除因添加其他接口而造成的功耗损失。与其他协议相比,该协议成功地将切换数量减少到70%,丢弃的数据包减少了90%,接收的数据包和确认增加了40%,端到端延迟减少了85%。此外,本文在无线Ad-Hoc网络中将博弈和拍卖理论的新颖组合应用于动态资源分配和基于价格动力的路由。在拍卖方案下,目标节点对信息数据进行投标以访问存储在服务器节点中的数据。服务器会将数据分配给最重视数据的获胜者。一旦将数据分配给获胜者,就会采用另一种动态路由机制。路由机制基于源-目标协作,功耗和对中间节点的源补偿。与随机分配方案相比,该机制可将卖方的收入大幅提高50%,并针对不同网络设置的数据价格,源和目的地合作,简要评估预定义路线的可靠性。最后但并非最不重要的一点是,本论文调整了自适应竞争性二价按需付费密封拍卖游戏和基于声誉的游戏。这解决了与认知无线电环境中一个主要用户和大量次要用户之间的频谱共享相关的公平性问题。拟议的游戏在竞标者之间产生了竞争,在某些情况下,公平性可为玩家提供更好的收入,最高可达60%。拟议的游戏可以以更好的公平性达到主要和次要用户的最大总利润;通过数值结果可以说明这一点。

著录项

  • 作者

    Al-Raweshidy H; Raoof Omar;

  • 作者单位
  • 年度 2010
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  • 原文格式 PDF
  • 正文语种 English
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