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A framework to facilitate effective e-learning in engineering development environments : executive summary

机译:促进工程开发环境中有效电子学习的框架:执行摘要

摘要

The demands of the continually changing and developing workplace require individuals to be adaptable, multi-disciplined and with the ability to work collaboratively, often in virtual environments. Professional engineers of today must meet these demands and have appropriate business and communication skills to operate in today's competitive, fast-moving, global environment. Yet these engineers still need to remain productive and routinely keep abreast of technological advances for their day-to-day working requirements. Thus, a range of continually renewable competencies is essential, which in turn puts pressure on both industry and academia to consider alternative ways to inform and educate their engineers and students. To help address these requirements, electronic learning (e-leaming) has been researched as a possible solution to facilitate a more flexible, distributed, collaborative, self-directed, virtual learning environment for both work-based professional engineers and engineering students. This research revealed gaps in both the existing literature and working practices regarding the elearning needs of engineers and in current approaches to meet these needs. Consequently, the main objective of the research was to develop a mechanism to assist providers of e-leaming to construct effective e-leaming activities in engineering development environments. In this context, 'development' environments refer to the engineer's product-development environment and the engineering student's study environment, with the increasing responsibility for selfdevelopment in an engineering career. The research identified and investigated factors that affect learning in these engineering environments, and examined current Web-based technologies to support and enhance learning experiences. A framework was developed as the mechanism to group the different and non-comparable learning factors together into philosophy, delivery, management and technology categories. These learning factors can be connected and sequenced differently in the categories, depending on the learning requirements. Hence, the main research innovation has been the creation of this framework to structure, link and order key learning factors, which offers guidance to e-leaming providers developing e-leaming environments. A predominant action research methodology was adopted for the research, as the author was involved with engineering environments and their e-leaming practices, decisions, developments and implementations in varying degrees. The main areas investigated for the research were: 1) Exploring learning methods ;preferred learning styles in the engineering environment. Important findings here identified that engineers have a strong visual learning style preference and practise experiential learning in their engineering environments. 2) Examining technologies to support and enhance learning. This provided an understanding of 'hard' computer and Web capabilities, and 'soft' non-tangible technologies. Web technologies were of particular interest to this research due to their wide reach and interactive impact on the modem working and learning environments. 3) Investigating marketing considerations from the Web-based learning (WBL) providers' viewpoint. Marketing issues, products and services of WBL providers were investigated. This compared what and how the market offered and identified the business aspects of WBL. 4) Developing an e-learning framework. The research was consolidated to create a novel framework that grouped disparate learning factors for effective e-leaming development. 5) Studying practical engineering e-learning applications. Areas of the proposed framework were validated and refined from the case study data and experiences. Critical success factors (CSF) were derived to provide a business perspective for e-leaming developments, and these complemented the framework's learning factors. The above areas have been addressed in detail and documented in separate Engineering Doctorate submissions. This Executive Summary outlines and consolidates these areas, and describes, exemplifies and verifies the various factors within the e-leaming framework and the CSFs. The rationale, applications and guidelines for the e-leaming framework are also discussed. The framework provides a toolkit for building effective e-leaming activities in engineering development environments. Thus, the research shows that e-leaming can provide the solution to facilitate a flexible, continuous learning environment for engineers.
机译:不断变化和发展的工作场所的需求要求个人具有适应能力,多学科能力,并且通常在虚拟环境中具有协同工作的能力。当今的专业工程师必须满足这些要求,并具有适当的业务和沟通技巧,才能在当今竞争激烈,瞬息万变的全球环境中运作。然而,这些工程师仍然需要保持生产力,并定期满足其日常工作要求的技术进步。因此,一系列不断更新的能力是必不可少的,这反过来给行业和学术界都带来了压力,要求他们考虑采用替代方法来告知和教育其工程师和学生。为了帮助满足这些要求,已经对电子学习(电子学习)作为一种可能的解决方案进行了研究,以为基于工作的专业工程师和工程专业学生提供更灵活,分布式,协作,自我指导的虚拟学习环境。这项研究揭示了有关工程师的电子学习需求的现有文献和工作实践以及满足这些需求的当前方法方面的差距。因此,研究的主要目的是开发一种机制,以协助电子学习的提供者在工程开发环境中构建有效的电子学习活动。在这种情况下,“开发”环境是指工程师的产品开发环境和工程专业学生的学习环境,在工程职业中对自我开发的责任越来越大。该研究确定并调查了在这些工程环境中影响学习的因素,并研究了当前基于Web的技术以支持和增强学习体验。开发了一个框架,作为将不同和不可比的学习因素归为哲学,交付,管理和技术类别的机制。这些学习因素可以根据学习要求在类别中进行不同的连接和排序。因此,主要的研究创新是创建此框架以构造,链接和订购关键学习因素,这为电子学习提供商开发电子学习环境提供了指导。由于作者参与了工程环境及其电子学习实践,决策,发展和实施的不同程度的研究,因此采用了主要的行动研究方法。研究的主要领域包括:1)探索学习方法;在工程环境中偏好的学习方式。此处的重要发现表明,工程师具有强烈的视觉学习风格偏好,并在其工程环境中进行体验式学习。 2)检查技术以支持和增强学习。这提供了对“硬”计算机和Web功能以及“软”非有形技术的理解。 Web技术因其广泛的影响力以及对调制解调器工作和学习环境的交互影响而特别受本研究关注。 3)从基于Web的学习(WBL)提供者的角度调查营销注意事项。对WBL提供商的营销问题,产品和服务进行了调查。这比较了市场提供的内容和方式,并确定了WBL的业务方面。 4)开发一个电子学习框架。这项研究得到了巩固,以创建一个新颖的框架,该框架将不同的学习因素进行分组以实现有效的电子学习发展。 5)学习实用的工程电子学习应用程序。从案例研究数据和经验中验证并完善了所提议框架的领域。关键成功因素(CSF)的产生为电子学习的发展提供了业务前景,这些因素补充了框架的学习因素。以上领域已得到详细解决,并记录在单独的工程博士学位论文中。本执行摘要概述并巩固了这些领域,并描述,例证和验证了电子学习框架和CSF中的各种因素。还讨论了电子学习框架的原理,应用和指南。该框架提供了一个工具包,用于在工程开发环境中构建有效的电子学习活动。因此,研究表明,电子学习可以为工程师提供便利的,灵活的,连续的学习环境的解决方案。

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    James-Gordon Yvette;

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  • 年度 2007
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  • 原文格式 PDF
  • 正文语种 English
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