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An investigation into the impact of language games on classroom interaction and pupil learning in Libyan EFL primary classrooms

机译:对利比亚EFL小学课堂语言游戏对课堂互动和学生学习的影响的调查

摘要

The present investigation is guided by the assumption that using a language games-based approach is likely to provide more learning opportunities for pupils through creating an enjoyable learning environment which will enhance pupil-pupil and teacher-pupil interaction. This study involves the use of language games in teaching English to young Libyan learners in two state schools in Libya's capital, Tripoli. One hundred 11 year old pupils and two teachers took part in this study. Pupils were divided into four classes, two traditional classes and two language games classes. Activities based on language games replaced some activities presently in the course book. The main purpose of the study is to explore the nature of classroom interaction in Libyan EFL primary classrooms and how this is affected by the use of language games. The study also aims to discover the teachers' perceptions concerning the use of language games and their impact on pupil learning in action. The study employed a multi-method research design based on a combination of quantitative and qualitative research methods. Data was gathered by means of live classroom observation using computerised observation software as well as videorecording, stimulated recall and semi-structured interviews with teachers, and the analysis of pupil-pupil talk during a spot-the differences game. The coding scheme used as a general framework in this study was adapted from the work of Sinclair and Coulthard (1975). Transcripts of the observations were coded and analysed at the level of acts. The nature of classroom interaction in the traditional classes and language games-based classes was compared. The overall findings revealed that, although teachers still dominated the talk and controlled classroom discourse, some significant differences were found in the nature of classroom interaction between traditional and language gamesbased classes. It also emerged that pupils who used language games were more successful than their counterparts in traditional classes in producing more and longer utterances containing English. It was also found that the teachers participating in this study developed positive perceptions concerning the use of language games.
机译:本研究基于以下假设:使用基于语言游戏的方法可能会通过创建一个令人愉悦的学习环境为学生提供更多的学习机会,这将增强学生与学生之间的互动。这项研究涉及使用语言游戏在利比亚首都的黎波里的两所公立学校向年轻的利比亚学习者教授英语。一百十一岁的学生和两名老师参加了这项研究。学生分为四个班,两个传统班和两个语言游戏班。基于语言游戏的活动取代了课程书中目前的一些活动。这项研究的主要目的是探讨利比亚EFL小学课堂中课堂互动的性质,以及语言游戏的使用如何影响课堂互动。这项研究还旨在发现教师对语言游戏的使用及其对学生实际学习的影响的看法。该研究采用了基于定量和定性研究方法相结合的多方法研究设计。通过使用计算机观察软件进行的实时课堂观察以及视频记录,激发的回忆和对教师的半结构化访谈以及在“差异游戏”中对学生和学生的谈话进行分析,来收集数据。本研究中用作通用框架的编码方案改编自Sinclair和Coulthard(1975)的工作。在行为层面对观察记录进行编码和分析。比较了传统课堂和基于语言游戏的课堂中课堂互动的性质。总体调查结果表明,尽管教师仍然主导演讲并控制课堂话语,但在传统课堂和基于语言游戏的课堂之间,课堂互动的性质还是存在一些重大差异。还显示出使用语言游戏的学生比使用传统游戏的学生更成功地产生包含英语的语音。还发现参加这项研究的教师对语言游戏的使用产生了积极的看法。

著录项

  • 作者

    Aldabbus Shaban;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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