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The Effect of Classroom Games on Student Learning and Instructor Evaluations

机译:课堂游戏对学生学习和辅导员评价的影响

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摘要

Assuming that instructors of economics are utility maximizers, they may find it useful to engage in classroom behavior that is likely to generate favorable outcomes with respect to student course evaluations. This is especially true if student course evaluations are used in assessing teaching effectiveness for tenure, promotion, and salary decisions. In this paper, we present evidence that the use of a classroom gaming exercise can raise instructor evaluations and enhance student learning outcomes. The tests are conducted in a framework that indirectly controls for grade inflation and considers student attendance and grade expectations as other sources of influence on instructor evaluation ratings.
机译:假设经济学的讲师是效用最大化的人,他们可能会发现从事课堂行为很有用,这种行为很可能在学生课程评估方面产生有利的结果。如果将学生课程评估用于评估任期,晋升和薪水决定的教学效果,则尤其如此。在本文中,我们提供的证据表明,使用课堂游戏练习可以提高教师的评价并增强学生的学习成果。测试是在间接控制年级通胀的框架内进行的,并将学生的出勤率和年级期望视为对教师评估等级的其他影响因素。

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