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Application of 3ds Max for 3D Modelling and Rendering

机译:3ds Max在3D建模和渲染中的应用

摘要

In this article, the application of 3ds Max for 3D modelling and rendering of a car model is described. The process of creating a 3D car model is explained as well as setting up the references, working with editable poly, details in car interior, using turbosmooth and symmetry modifier. The manner which materials are applied to the model are described as well as lighting the scene andudsetting up the render. The rendering methods and techniques are described, too. Final render results from several rendering plugins, such as V-ray, Mental Ray, Iray, Scanline, Maxwell, Corona, Octane and LuxRender are presented and compared.
机译:在本文中,描述了3ds Max在汽车模型的3D建模和渲染中的应用。解释了创建3D汽车模型的过程,以及使用涡轮平滑和对称修改器设置参考,使用可编辑多边形,汽车内部细节的过程。描述了将材料应用于模型的方式,以及照明场景和//渲染渲染的方式。还描述了渲染方法和技术。呈现并比较了多个渲染插件(如V-ray,Mental Ray,Iray,Scanline,Maxwell,Corona,Octane和LuxRender)的最终渲染结果。

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