首页> 外文OA文献 >From Noob to Smurf: Advanced Analytics for League of Legends
【2h】

From Noob to Smurf: Advanced Analytics for League of Legends

机译:从Noob到smurf:英雄联盟的高级分析

摘要

Standard metrics for multiplayer online battle arena (MOBA) games like League of Legends (LoL) are very simple: kills, deaths, and the like. At Vantage Sports, we use a proprietary method to generate unique metrics that are more useful for professional players. These metrics are then calculated for hundreds of thousands of amateur player games, and the results used to determine which ones most contribute to winning. Some of the most important ones are worthless deaths and smart kills, which refine the standard metrics based on whether the team overall benefited from the activity. A new player rating model described here correlates strongly with winning even though it is essentially based on just one individual's contribution to a five-on-five game.
机译:诸如英雄联盟(LoL)之类的多人在线战场(MOBA)游戏的标准指标非常简单:杀戮,死亡等。在Vantage Sports,我们使用专有的方法来生成独特的指标,这些指标对于职业选手更有用。然后针对成千上万的业余玩家游戏计算这些指标,并将结果用于确定最有助于获胜的游戏。其中最重要的一些是毫无价值的死亡和精明的谋杀,它们会根据团队整体是否从这项活动中受益来完善标准指标。此处描述的新玩家评分模型与获胜紧密相关,即使该模型基本上仅基于一个人对五对五游戏的贡献。

著录项

  • 作者

    Maymin Philip Z.;

  • 作者单位
  • 年度 2017
  • 总页数
  • 原文格式 PDF
  • 正文语种 en_US
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号