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Exergaming in Older Adults: Movement Characteristics While Playing Stepping Games

机译:老年人的Exergaming:在玩踏步游戏时的运动特征

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摘要

Despite frequent use of exergames in intervention studies to improve physical function in older adults, we lack knowledge about the movements performed during exergaming. This causes difficulties for interpreting results of intervention studies and drawing conclusions about the efficacy of exergames to exercise specific functions important for the elderly population. The aim of the current study was to investigate whether game and game level affect older adults’ stepping and upper body movements while playing stepping exergames. A 3D-motion capture experiment was performed with 20 elderly (12 women and 8 men; age range 65–90 years), playing two exergames, The Mole from SilverFit and LightRace in YourShape: Fitness Evolved, on two difficulty levels, withfive 1-min trials for each game and level. Reflective markers were placed on bases of first toe, heels, and lower back. Movement characteristics were analyzed with a linearmixed model. Results indicated that both game and game level affected movement characteristics. Participants took shorter steps and had lower step velocity when playing The Mole compared to LightRace, while The Mole prompted more variation in step length and step velocity. Compared to LightRace, The Mole elicited larger upper body movements in both ML- and AP-directions and participants’ feet and upper body covered a larger area. Increasing difficulty level from Easy to Medium resulted in overall decrease of movement, except for number of steps and step speed when playingLightRace. Even with only two games, two levels, and five trials at each, this study indicates that the choice of exergame is not indifferent when aiming to exercise specificfunctions in older adults and that exergames need to be chosen and designed carefully based on the goals of the intervention.
机译:尽管在干预研究中经常使用exergames来改善老年人的身体机能,但我们缺乏有关exergaming期间进行动作的知识。这给解释干预研究的结果和得出关于Exergames行使对老年人群重要的特定功能的功效的结论造成困难。当前研究的目的是调查游戏和游戏水平在玩踏板游戏时是否影响老年人的踩踏和上身运动。对20位老年人(12位女性和8位男性;年龄范围65-90岁)进行了3D动作捕捉实验,玩了两次游戏,分别是SilverFit的Mole和YourRace中的LightRace:Fitness Evolved,有两个难度,其中五个每个游戏和每个级别的最小试验次数。反光标记放置在第一脚趾,脚后跟和下背部的基底上。使用线性混合模型分析运动特征。结果表明,游戏和游戏级别都会影响运动特征。与LightRace相比,参与者在演奏The Mole时步伐更短,步速更低,而The Mole则促使步长和步速变化更大。与LightRace相比,The鼠在ML和AP方向上引起较大的上身运动,参与者的脚和上身覆盖了较大的区域。将难度级别从“易”增加到“中”会导致整体运动减少,但玩LightRace时步数和步速除外。即使只有两个游戏,两个级别,每个游戏都有五个试验,这项研究表明,在行使老年人特定功能时,对运动游戏的选择并没有什么不同,并且需要根据游戏目标仔细选择和设计运动游戏。介入。

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