Augmented Reality is an attempt to combine the real world and virtual world created by the computer so the boundary between real and virtual world became very thin. Head-Mounted Display (HMD) is an example of the results of research on Augmented Reality, this is the one of basic equipments in the latest technologies. Over time, Augmented Reality is growing very rapidly thus allowing the development of these applications in various sectors such as education. There are many literatures that indicate possibility of Augmented Reality in the education sector. Augmented Reality can be applied in geometry, spatial relationships between the planets and the molecular structure. The objective of this final project is create an application using brochure as media including marker on sides that identified by the camera(webcam) to display 3D object through the monitor screen using OpenGL. Trials using marker size 20 cm x 20 cm and the distance between the marker to the camera (webcam) 1 m, 1.5 m, 2 m and 2.5 m. Percentage error was found at a distance of 1 m if the tolerance of error 100mm is X error = 9%, Y error = 6%, and for the farthest distance 2.5 m is X error = 18%, Y error = 12%. Keywords : Augmented Reality, brochure, marker, OpenGL.
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机译:增强现实是将计算机创建的现实世界和虚拟世界结合在一起的尝试,因此现实世界和虚拟世界之间的界限变得非常狭窄。头戴式显示器(HMD)是增强现实技术研究成果的一个示例,它是最新技术中的基本设备之一。随着时间的流逝,增强现实技术发展非常迅速,因此可以在教育等各个领域开发这些应用程序。有许多文献表明在教育领域存在增强现实的可能性。增强现实可以应用于几何学,行星与分子结构之间的空间关系。该最终项目的目标是创建一个使用手册作为媒体的应用程序,该介质在相机(网络摄像头)标识的侧面包括标记,以使用OpenGL通过监视器屏幕显示3D对象。使用尺寸为20 cm x 20 cm的标记以及标记与相机(网络摄像头)之间的距离为1 m,1.5 m,2 m和2.5 m进行试验。如果误差100mm的公差为X误差= 9%,Y误差= 6%,则在1 m的距离处发现百分比误差;对于最远的距离,2.5 m的误差为X误差= 18%,Y误差= 12%。关键字:增强现实,手册,标记,OpenGL。
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