首页> 外文OA文献 >FMX(EEPIS Facial Expression Mechanism Experiment): Sistem Kendali Mekanisme Ekspresi Wajah pada Kepala Robot Humanoid dengan Simulator Grafis OpenGL (Control System of Facial Expression Mechanism of t
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FMX(EEPIS Facial Expression Mechanism Experiment): Sistem Kendali Mekanisme Ekspresi Wajah pada Kepala Robot Humanoid dengan Simulator Grafis OpenGL (Control System of Facial Expression Mechanism of t

机译:FmX(EEpIs面部表情机制实验):具有OpenGL的人形机器人头部的面部表情机制控制系统(面部表情机构控制系统)图形模拟器

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摘要

Robot is a mechanical device that can perform physical tasks, under the supervision and control of human, or use a program that has been defined previously. Communication is owned by the human there are two kinds of communication are verbal and nonverbal. Verbal communication is communication that uses the language or voice interaction, whereas nonverbal communication is communication that interacts with one of these gestures is to show facial expressions. For the final project of this research, we propose of the implementation of controls based on the facial expressions of someone's face. Based on obtained the information expression then translated into a device simulator using the OpenGL graphics software as an indication tool and easy for analyzing the emotional character of a person through a computer device. In the implementation of the face was found that the mechanism of the humanoid robot head in nonverbal interaction has 8 DOF (Degree of Freedom) from the various combinations between the drive motor servo eyebrows, eyes, eyelids, and mouth in order to show the anger, disgust, happiness, surprise, sadness, and fear facial expression. Meanwhile, to show the nature of the expression can be indicated with a red light, green, and blue LED (Light Emitting Diode) located on nose of robot. Keywords: Humanoid Robot, OpenGL, Facial Expression.
机译:机器人是一种机械设备,可以在人类的监督和控制下执行物理任务,或者使用先前定义的程序。沟通是人类所拥有的,有两种沟通方式:语言沟通和非语言沟通。言语交流是使用语言或语音交互的交流,而非言语交流是与这些手势之一交互的交流,以显示面部表情。对于本研究的最终项目,我们建议根据某人的面部表情来实现控件的实现。基于获得的信息表达,然后使用OpenGL图形软件作为指示工具将其转换为设备模拟器,并易于通过计算机设备分析人的情感特征。在实施人脸时,发现人形机器人头部在非言语交互中的机制具有8 DOF(自由度),来自驱动电机伺服眉毛,眼睛,眼睑和嘴巴之间的各种组合,以显示愤怒,厌恶,幸福,惊奇,悲伤和恐惧的面部表情。同时,可以通过位于机器人鼻子上的红色,绿色和蓝色LED(发光二极管)来表示表情的性质。关键字:人形机器人,OpenGL,面部表情。

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