首页> 外文OA文献 >Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement
【2h】

Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement

机译:移除HUD:非玩家游戏元素和专业知识对玩家参与的影响

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Previous research has shown that player involvement can be influenced by a range of factors, from the controllers used to the perceived level of challenge provided by the game. However, little attention has been paid to the influence of the game interface. Game interfaces consist of both diegetic (that can be viewed by the player-character, e.g. the game world) and non-diegetic components (that are only viewed by the player, e.g. the heads-up display). In this paper we examine two versions of a first-person shooter game to investigate how immersion is influenced through interacting with a diegetic and non-diegetic interface. Our findings suggest that the removal of non-diegetic elements, such as the heads-up display, is able to influence immersion in expert players through increasing their cognitive involvement and sense of control. We argue that these results illustrate the importance of considering the role of expertise in relation to how particular design choices will influence the player experience.
机译:先前的研究表明,玩家的参与可能会受到多种因素的影响,从所使用的控制器到游戏所提供的挑战感。但是,很少有人关注游戏界面的影响。游戏界面既包含营养成分(可以由游戏角色(例如游戏世界)查看),也包含非营养成分(仅可以由玩家观察(例如平视显示器))。在本文中,我们研究了第一人称射击游戏的两个版本,以研究沉浸感如何通过与非糖尿病和非糖尿病界面交互而受到影响。我们的发现表明,消除非糖尿病性元素(如平视显示器)能够通过增加他们的认知参与度和控制感来影响沉浸在专家玩家中。我们认为,这些结果说明了考虑专业知识在特定设计选择如何影响玩家体验方面的重要性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号