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Of catwalk technologies and boundary creatures

机译:狭小通道技术和边界生物

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摘要

Researchers designing and deploying technologies in the wild can find it difficult to balance pure innovation with scalable solutions. We propose a catwalk technology metaphor where researchers as boundary creatures focus on innovation whilst providing links to prêt-a-porter (ready to wear) developments. Evidence from three ‘in-the-wild’ field-based learning case studies with 140 geosciences and history learners are used to conceptualise the researchers’ ‘boundary creature’ role in managing these design process tensions, specifically for e-learning using mobile systems, distributed collaboration, sensors and augmented reality in quarries, up mountains and in the city. The analysis details the researcher issues of spatial/temporal acuity and socio-political astuteness in an adapted practitioner inquiry approach. Ultimately, a researcher design role (RDR) model reveals how researchers establish expectations with the design team, stakeholders and users around what is to be innovated (e.g. technology, activities) and how the system will change or enable current practices.
机译:研究人员在野外设计和部署技术时,会发现很难在纯创新与可扩展解决方案之间取得平衡。我们提出了一条走秀技术的隐喻,研究人员作为边界生物专注于创新,同时提供了与成衣(成衣)发展的链接。来自140个地球科学和历史学习者的三个基于“野外”的野外学习案例研究的证据被用来概念化研究人员在管理这些设计过程中的“边界生物”角色,特别是使用移动系统进行电子学习时,在采石场,高山和城市中进行分布式协作,传感器和增强现实。该分析通过一种适应性的从业者探究方法,详细介绍了研究人员的时空敏锐度和社会政治敏锐度问题。最终,研究人员设计角色(RDR)模型揭示了研究人员如何与设计团队,利益相关者和用户围绕要创新的内容(例如技术,活动)建立期望,以及系统将如何改变或支持当前实践。

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