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Understanding and Telling Stories across Online and Real-world Cultural and Historical Artefacts

机译:了解和讲述在线和现实世界文化和历史文物的故事

摘要

Storytelling is a natural way for humans to make sense of their world. Narratives structure experience into expected forms that improve understanding of relationships between discrete objects and events. This is the rationale behind museum curation, which organises objects in the physical museum space to reveal how they are related. This thesis explores how to support people to tell and experience narratives across multiple objects. For the online world, a model of curatorial inquiry is introduced which is designed to support a historical inquiry from online sources. This model extends existing inquiry models and is inspired by museum practice in which curators organize objects into museum narratives. For the physical world, a model is introduced that describes navigation through both the physical and conceptual neighbourhood of a set of objects. It is designed to support tourist activities across a non-portable set of cultural objects, such as statues, buildings, or landscape features. Key findings, based on both participant studies and analysis of data from Foursquare, is that while people are keen to understand stories that link places in a physical space, they prefer to navigate using physical, rather than conceptual proximity, and to visit places that are popular. This is counter to many mobile tour guides that focus on prompting navigation to similar places. The proposal of this thesis is therefore to develop applications that support tourists in understanding both what is physically nearby and conceptually nearby. This would allow them to use physical proximity - or any preferred alternative – to select where to go next, whilst supporting them to make links between the places they visit. In this way tourists would be provided with enough information about the relationships of places within a physical neighbourhood that they can start to understand and create their own stories about them.
机译:讲故事是人类了解自己世界的自然方式。叙事将体验结构化为预期形式,从而增进对离散对象与事件之间关系的理解。这就是博物馆策展的基本原理,该策展将实体博物馆空间中的物品组织在一起,以揭示它们之间的关系。本文探讨了如何支持人们跨多个对象讲述和体验叙事。对于在线世界,引入了策展查询模型,该模型旨在支持来自在线资源的历史查询。该模型扩展了现有的查询模型,并受到博物馆实践的启发,在该实践中,策展人将对象组织成博物馆叙事。对于物理世界,引入了一个模型,该模型描述了在一组对象的物理和概念邻域中的导航。它旨在支持跨非便携式文化对象集的旅游活动,例如雕像,建筑物或景观。根据参与者的研究和来自Foursquare的数据分析得出的主要发现是,尽管人们渴望了解将物理空间中的各个地方联系起来的故事,但他们更喜欢使用物理而不是概念上的接近来进行导航,并访问那些流行。这与许多着重于提示导航到相似地点的移动导览相反。因此,本文的建议是开发应用程序,以支持游客了解物理上附近和概念上附近的事物。这将使他们能够使用物理接近度(或任何首选的替代方案)来选择下一个去处,同时支持他们在访问的地方之间建立链接。这样,将为游客提供有关物理邻里内地点之间关系的足够信息,使他们可以开始理解并创建自己的故事。

著录项

  • 作者

    Wolff Annika;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en
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