首页> 外文OA文献 >THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013
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THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013

机译:在2012/2013年度学习期间,使用会计垄断游戏实施合作学习策略,以提高学生在第一级会计课程学习成果中的学习成果

摘要

THE IMPLEMENTATION OF COOPERATIVE LEARNING STRATEGIES USING ACCOUNTING MONOPOLY GAME TO IMPROVE STUDENTS’LEARNING OUTCOME IN THE 1st GRADE OF ACCOUNTING PROGRAM AT SMK N 1 KLATEN ACADEMIC YEAR OF 2012/2013 By: Tia Widyaningtyas Woro Putri 09418244007 udABSTRACK ud This research objective is to increase the Accounting Learning Outcomes with the Implementation of Cooperative Learning Strategies using Accounting Monopoly Game in 1st grade accounting program 2 SMK N 1 Klaten academic year of 2012/2013. This research was classroom action research (CAR). The subject in this research was the students of 1st grade accounting program 2 SMK N 1 Klaten in academic year of 2012/2013. The object of research was the implementation of Cooperative Learning Strategies using Accounting Monopoly Game to improve the Accounting Learning Outcome. The techniques that were used in data collection were observation, documentation and test. Data analysis was performed by using descriptive analysis. The result of classroom action research (CAR) was conducted in collaboration between researcher and teacher. It could be concluded that Accounting Learning Outcomes in 1st grade accounting program 2 SMK N 1 Klaten academic year of 2012/2013 had increased after the implementation of Cooperative Learning Strategies using Accounting Monopoly Game. It was evidenced by the Accounting Learning Outcomes were good. The students Accounting Learning Outcomes before cycle I who achieved minimum passing grade criteria (KKM) was only 45%, in cycle I it increased to 65% of cognitive aspect, 78.63% of affective aspects and 82.05% of psychomotor aspects in classical, and in cycle II the cognitive aspects of Accounting Learning Outcomes increased to 92%, affective aspect increased to 85.58% and psychomotor aspects increased to 97.29 %. It could be seen the average score before cycle was 64.85, in cycle I increased to 73.82. The average score also increased in cycle I and II. In cycle I the average score of the cognitive aspect was 73.82, in cycle II increased to 84.16, and there was an increasing in average assessment of affective aspects was 6.95% and an increasing in average assessment of psychomotor aspects was 15.24%. udKey words : Cooperative Learning Strategies, Accounting Monopoly Game, Accounting Learning Outcome
机译:在2012/2013年学年第一学年(SMK N 1),采用会计垄断游戏实施合作学习策略以改善学生的学习成果,方法是:Tia Widyaningtyas Woro Putri 09418244007 udABSTRACK 通过在1年级会计课程2 SMK N 1 Klaten 2012/2013学年中使用会计垄断博弈实施合作学习策略,提高会计学习成果。这项研究是课堂行动研究(CAR)。本研究的对象为2012/2013学年一级会计课程2 SMK N 1 Klaten的学生。研究的目的是使用会计垄断博弈来实施合作学习策略以改善会计学习成果。数据收集中使用的技术是观察,记录和测试。使用描述性分析进行数据分析。课堂行动研究(CAR)的结果是在研究人员和老师的协作下进行的。可以得出结论,在实施使用会计垄断博弈的合作学习策略后,2012/2013年1年级会计课程2 SMK N 1凯拉丁1年级的会计学习成果有所增加。会计学习成果证明这一点很好。在第一轮之前达到最低及格分数标准(KKM)的学生的会计学习成果只有45%,在第一轮中,经典学习和认知运动学习中的认知方面提高到65%,情感方面提高到78.63%,心理运动方面达到82.05%。第二周期,会计学习结果的认知方面增加到92%,情感方面增加到85.58%,精神运动方面增加到97.29%。可以看出,周期前的平均分数是64.85,周期I则上升到73.82。在第一和第二周期,平均分数也增加了。在第一轮中,认知方面的平均得分为73.82,在第二轮中,平均得分提高至84.16,情感方面的平均评估提高了6.95%,心理运动方面的平均评估提高了15.24%。 ud关键字:合作学习策略,会计垄断博弈,会计学习成果

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