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INTERACTIVE LEARNING APPLICATION BASED MULTIMEDIA PLAYING TECHNIQUES PIANO AT “ETHNICTRO” MUSIC COURSE

机译:基于互动学习应用的多媒体播放技术钢琴在“民族”音乐课程中的应用

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摘要

This research aims to develop an interactive learning application based multimedia playing techniques piano, with focus on basic music theory and piano's fingering techniques, and also to know the feasibility of application when tested to the field. This learning application expected to motivate students to learn music especially learn piano.udThe research was using Research and Development Method according to the development procedure, as follows : 1) concept, 2) design, 3) material collecting, 4) assembly, 5) testing. The testing was done by in two steps. First step was called alpha testing, in this case, learning application was validated by media expert and content expert or material expert. After that, the second steps was called beta testing, application was tested by users as respondents. The respondents included 30 students from “Ethnictro” Music Course. The data collection method was using Questionnaire,and then the collected data analyzed by researcher with Descriptive Analysis Technique by convert the average result of evaluation into the feasibility interval score.udThe result of the research show that the level of feasibility this application from the content expert scored 60.34 in feasible category, then from the media expert scored 89 in very feasible category, and from respondents scored 92.1 in feasible category. Based on the data, conclude that the interactive learning application based multimedia playing techniques piano which made by the researcher was feasible to used as media to learn basic music theory and piano's fingering techniquesudKeywords:uddevelopment, interactive learning application, learning media, feasibility.
机译:这项研究旨在开发一种基于交互式学习应用程序的多媒体钢琴演奏技术,着重于基本的音乐理论和钢琴的指法技术,并了解在现场测试时该应用程序的可行性。该学习应用程序有望激发学生学习音乐,尤其是学习钢琴。 ud本研究根据开发过程使用了研究与开发方法,如下:1)概念,2)设计,3)材料收集,4)组装,5 )测试。测试分两步完成。第一步称为Alpha测试,在这种情况下,学习应用已由媒体专家和内容专家或材料专家验证。之后,第二步称为Beta测试,应用程序由用户作为答复者进行了测试。受访者包括30名来自“民族”音乐课程的学生。数据收集的方法是使用问卷,然后由研究人员采用描述性分析技术对收集的数据进行分析,将评估的平均结果转换为可行性区间得分。 ud研究结果表明,从内容上讲该应用的可行性水平专家在可行类别中得分为60.34,然后在媒体中非常可行类别中得分为89,在受访者中可行类别中得分为92.1。根据数据得出结论,研究人员研制的基于交互式学习应用程序的多媒体钢琴演奏技术可作为学习基础音乐理论和钢琴指法技术的媒体。 ud关键字: uddevelopment,交互式学习应用程序,学习媒体,可行性。

著录项

  • 作者

    Irvan Rizkiansyah;

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  • 年度 2013
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  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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