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LEARNING MEDIA DEVELOPMENT TEST OF TRANS-DIMENSIONAL PICTURE OBJECT (TRANS-DIMENSIONAL OBJEK GAMBAR/TDOG) IN THE OF FIRST BUILDING CONSTRUCTION AND DRAWING COURSE (KONSTRUKSI BANGUNAN/KBM I)

机译:第一期建筑施工及绘图课程中跨文字图像的学习媒体发展测试(建筑施工/ KBm I)

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摘要

The competency of KBM I course contained a concept of complicatedudbuilding structures, especially for students whose background of Senior HighudSchool. The complexity of building structures caused some difficulties inudunderstanding and drawing skills results unachieved basic competence of KBM Iudcourse. This research aims at making self-learning media by Trans Dimensi ObyekudGambar (TDOG) method based on the students’ necessities in order to be easierudin understanding relationship between concept and reality, and the real object andudthe picture on the paper.udThe procedures of this research used Research and Development (R&D)udprocedures. The plan of research implementation was divided into two stages,udthose were: 1) product development, and 2) product’s effectiveness testing. Inuddetail, product development was divided into some stages, such as: conceptudmaking, designing, materials collecting, combining, try out implementation, anduddistribution. The method used to analyze data was quantitative descriptiveudanalysis technique expressed in score distribution and assessment scale categoryudthat was determined.udBased on the test results, it can be concluded that: 1) media developmentudmodel based on students’ necessities was developed into some steps, those were:uddoing preliminary research, designing software, collecting the materials,uddeveloping initial product, validating initial product, analyzing, revising initialudproduct, conducting field try out, analyzing field try out, doing the secondudrevision, and final product; 2) the average score of field try out results on the firstudstage was 3.82, on the second try out, it improved with the average score of 4.00,udand on the third try out, it also improved with the average score of 4.24 of 5. Itudwas categorized as “Very Good”. From the result of the third try out, this mediaudwas considered as appropriate to use as learning media by the students.udKey Words: learning media, TDOG
机译:KBM I课程的能力包含一个复杂的 udbuilding结构的概念,尤其是对于具有高中 udSchool背景的学生。建筑结构的复杂性在理解和绘画技巧上造成了一些困难,而KBM I udcourse的基本能力却无法达到。这项研究旨在根据学生的需要,通过Trans Dimensi Obyek udGambar(TDOG)方法制作自学媒体,以便更容易 udin理解概念与现实之间的关系,以及真实对象和 u 。 ud这项研究的程序使用了研究与开发(R&D) udprocedures。研究实施计划分为两个阶段,其中包括:1)产品开发和2)产品有效性测试。在 uddetail中,将产品开发分为几个阶段,例如:概念 udmaking,设计,材料收集,组合,试用实施和 uddistribution。数据分析的方法是采用定量描述分析法,以分数分布和评估量表类别 ud表示。 ud基于测试结果,可以得出以下结论:1)基于学生需求的媒体发展 ud模型是开发步骤包括:进行初步研究,设计软件,收集材料,开发初始产品,验证初始产品,分析,修改初始 udproduct,进行现场试验,分析现场试验,进行第二次改版和最终产品; 2)第一阶段后期的平均得分为3.82,第二阶段为4.00,第三阶段为 24。 /5。它被归类为“很好”。从第三次尝试的结果来看, ud被认为适合学生用作学习媒体。 ud关键词:学习媒体,TDOG

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