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Exploring survival rates of companies in the UK video-games industry : An empirical study

机译:探索英国电子游戏行业公司的生存率:一项实证研究

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摘要

The study presented in this paper investigates companies operating in the UK video-game industry with regard to their levels of survivability. Using a unique dataset of companies founded between 2009 and 2014, and combining elements and theories from the fields of Organisational Ecology and Industrial Organisation, the authors develop a set of hierarchical logistic regressions to explore and examine the effects of a range of variables such as industry concentration, market size and density on companies' survival rates. The analysis addresses locational dimension of the video-game industry is considered by introducing an extra regionally-related variable into the models, associated with the number of video-game university programmes locally available. In addition, companies are investigated with regard to their organisational type in order to identify potential effects associated with their intrinsic organisational structures.Findings from the analysis confirm that UK video-game companies operate in an increasingly globalised market, limiting the effects related to any operation conducted at a local level. For instance, a higher supply of specialised graduates within spatial proximity does not contribute significantly to increase the chances of survivability of video-game companies, although different locations seem to provide better conditions and higher life expectancy, mainly due to positive network effects occurring at a local level. Results seem also to suggest that investing in managerial resources increases businesses' survival rates, corroborating evidence about the significant role entrepreneurs have for companies operating within innovative and technologically intensive industries.
机译:本文提出的研究调查了英国视频游戏行业的公司的生存能力。利用2009年至2014年间成立的公司的独特数据集,并结合了组织生态学和产业组织领域的要素和理论,作者开发了一组分层的逻辑回归,以探索和检验诸如工业等一系列变量的影响集中度,市场规模和密度对公司生存率的影响。通过在模型中引入与区域相关的额外变量来考虑视频游戏行业的位置维度,该变量与本地可用的视频游戏大学课程的数量相关。此外,还对公司的组织类型进行了调查,以识别与其内在组织结构相关的潜在影响。分析结果证实,英国视频游戏公司在日益全球化的市场中运营,从而限制了与任何运营相关的影响在当地进行。例如,尽管不同地点似乎提供了更好的条件和更高的预期寿命,但主要是由于在某个地点发生的积极的网络效应,虽然在空间上接近的专业毕业生数量的增加并不能显着增加视频游戏公司的生存机会。地方一级。结果似乎也表明,对管理资源的投资可以提高企业的生存率,从而证实了企业家对创新和技术密集型行业中的公司所发挥的重要作用的证据。

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