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A Graphical method for simplifying Bayesian Games

机译:一种简化贝叶斯游戏的图形方法

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摘要

If the influence diagram (ID) depicting a Bayesian game is common knowledge to its players then additional assumptions may allow the players to make use of its embodied irrelevance statements. They can then use these to discover a simpler game which still embodies both their optimal decision policies. However the impact of this result has been rather limited because many common Bayesian games do not exhibit sufficient symmetry to be fully and efficiently represented by an ID. The tree-based chain event graph (CEG) has been developed specifically for such asymmetric problems. By using these graphs rational players can make analogous deductions, assuming the topology of the CEG as common knowledge. In this paper we describe these powerful new techniques and illustrate them through an example modelling a game played between a government department and the provider of a website designed to radicalise vulnerable people.
机译:如果描述贝叶斯游戏的影响图(ID)是其玩家的常识,则其他假设可能会让玩家利用其体现的无关性陈述。然后,他们可以使用它们来发现一个更简单的游戏,该游戏仍然体现了他们的最佳决策策略。但是,由于许多常见的贝叶斯游戏不具有足够的对称性以完全有效地由ID表示,因此此结果的影响相当有限。基于树的链事件图(CEG)已专门针对此类不对称问题而开发。假设CEG的拓扑结构是常识,通过使用这些图,有理性的参与者可以做出类似的推论。在本文中,我们描述了这些强大的新技术,并通过对政府部门与旨在激怒弱势人群的网站提供商之间玩的游戏进行建模的示例进行了说明。

著录项

  • 作者

    Thwaites, PA; Smith, JQ;

  • 作者单位
  • 年度 2017
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  • 原文格式 PDF
  • 正文语种 en
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