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3D regularized B-spline surface reconstruction from occluding contours of a sequence of images

机译:通过遮挡一系列图像的轮廓来对三维正则化B样条曲面进行重建

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摘要

The three dimensional surface reconstruction of a non polyhedral object is auddifficult problem in computer vision . In this paper, a new method for reconstructingudthree dimensional surface from the recovered motion of occluding contours isudpresented through calibrated image sequences . We use the uniform bicubic Bsplineudsurface patches to give a parametric representation of an object surface .udFinally, the problem of three dimensional B-spline surface patches reconstructionudis equivalent to find their control points by solving a nonlinear system . Twoudnumerical methods are outlined : Levenberg-Marquardt, Quasi-Newton . To avoidudthe classic camera calibration that needs a calibration pattern, we propose a directudnonlinear method of the autocalibration of a camera using the stable points in theudscene. Our approach can be applied in the case where the camera is calibrated,udthe object is smooth, specifically, that its surface is at least C2. Results forudreconstruction based on synthetic and real data are presented .
机译:非多面体物体的三维表面重建是计算机视觉中的一个难题。通过校正图像序列,提出了一种从遮挡轮廓的恢复运动中重建三维表面的新方法。我们使用统一的双三次B样条 udsurface斑块来给出对象表面的参数表示。 ud最后,三维B样条曲面斑块重构的问题 udis通过求解非线性系统来找到它们的控制点。概述了两种数字方法:Levenberg-Marquardt,Quasi-Newton。为避免需要校准图案的经典相机校准,我们建议使用场景中的稳定点对相机进行自动校准的直接/非线性方法。我们的方法可以应用在相机经过校准,对象光滑的情况下,特别是其表面至少为C2的情况。给出了基于综合和真实数据的 udreconstruction结果。

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