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Experiencing-in-the-World : Using Pragmatist Philosophy to Design for Aesthetic Experience

机译:体验世界:用实用主义哲学设计审美体验

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摘要

With the growing use of personal and ubiquitous computing technology, an increase is seen in utilizing aesthetic aspects for designing interactive systems. The use of aesthetic interpretations, however, has differed in different applications, often lacking a coherent and holistic meaning of aesthetics. In this paper we provide an account on aesthetics, utilizing the pragmatist perspective, which can be used as a framework to design for aesthetic experience in interactive systems. We discuss seven major themes of aesthetic experience.ududUsing our framework we discuss two design examples. In the first example – Panorama, the framework is used to inform the design process and making design decisions for supporting aesthetic social awareness in an academic work environment. In the second example – Virtual Dancer, the framework is used to analyze the aesthetics of an entertainment experience and to elicit further improvements. In the end we discuss the role of aesthetics in the design of interactive systems.
机译:随着个人和无处不在的计算技术的日益普及,利用美学方面来设计交互系统的现象日益增多。然而,美学解释的使用在不同的应用中有所不同,通常缺乏美学的连贯和整体含义。在本文中,我们利用实用主义的观点对美学进行了说明,该观点可以用作设计交互系统中美学体验的框架。我们讨论了美学体验的七个主要主题。 ud ud使用我们的框架,我们讨论了两个设计示例。在第一个示例– Panorama中,该框架用于告知设计过程并做出设计决策,以支持学术工作环境中的审美社会意识。在第二个示例– Virtual Dancer中,该框架用于分析娱乐体验的美感并引发进一步的改进。最后,我们讨论了美学在交互系统设计中的作用。

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