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Physical Mobile Interactions: Mobile Devices as Pervasive Mediators for Interactions with the Real World

机译:物理移动交互:移动设备作为与现实世界交互的普遍调解者

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摘要

So far, mobile devices have mainly been used for interactions between the user, the device and the used service without considering the context of use. However, during the last years we have seen a huge interest in industry and academia in using mobile devices for interactions with things, places and people in the real world, termed physical mobile interactions in this thesis. Until now there has been no comprehensive analysis of these interaction techniques and no user studies have been conducted to analyze when which interaction technique is preferred by which users. Furthermore there is no comprehensive framework available which can be reused by application developers to integrate such interactions into their applications, and no specific methods and best practices have been reported that can be of use when developing physical mobile interactions and applications. This dissertation presents the first comprehensive analysis and classification of physical mobile interactions. Furthermore a mature framework was developed that provides various implementations of four different interaction techniques. These four physical mobile interaction techniques were then used in five different prototypes and analysed in five different user studies. The results concern the advantages and disadvantages of these interaction techniques as seen by potential users. This work also reports experiences, guidelines, methods and best practices that simplify the process of developing physical mobile interactions and applications. Furthermore this dissertation provides an analysis of privacy aspects in mobile interactions with public displays, presents the novel interaction technique rotating compass and the first concept of using the mobile device for direct touch-based interaction with dynamic displays.
机译:迄今为止,在不考虑使用环境的情况下,移动设备主要用于用户,设备和所使用的服务之间的交互。但是,在过去的几年中,我们看到了业界和学术界对使用移动设备与现实世界中的事物,地点和人进行交互的巨大兴趣,在本文中将其称为物理移动交互。到目前为止,还没有对这些交互技术进行全面的分析,也没有进行用户研究来分析哪种交互技术何时被哪些用户偏爱。此外,没有可用的综合框架可供应用程序开发人员将这些交互集成到他们的应用程序中,也没有报告开发物理移动交互和应用程序时可以使用的特定方法和最佳实践。本文对物理移动交互进行了首次全面的分析和分类。此外,开发了成熟的框架,该框架提供了四种不同交互技术的各种实现。然后,将这四种物理移动交互技术用于五个不同的原型,并在五个不同的用户研究中进行了分析。结果涉及潜在用户看到的这些交互技术的优缺点。这项工作还报告了简化物理移动交互和应用程序开发过程的经验,指南,方法和最佳实践。此外,本论文对与公共显示器的移动交互中的隐私方面进行了分析,提出了新颖的交互技术旋转罗盘以及将移动设备用于与动态显示器的直接基于触摸的交互的第一个概念。

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    Rukzio Enrico;

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  • 年度 2007
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