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Online Usage Among College Students: A Comparison of Online Gaming and Facebook Users

机译:大学生网络使用:网络游戏与Facebook用户的比较

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摘要

The purpose of the present study is to investigate undergraduate studentsu27 patterns of use and perceived consequences of online gaming and Facebook. In Study 1, 38 male and 31 female participants completed measures examining online gaming usage, whereas Study 2 included 24 male and 75 female participants who were asked to complete measures examining Facebook usage. Study 1 results indicated online gaming participants identified time loss (78.3%) and playing longer than planned (91.3%) as common consequences of use. In contrast, Facebook users in Study 2 were less likely to report time loss (20.6%) but were more likely (91.8%) to visit the site longer than they had planned. Notably, they also reported a failure to use personal privacy settings (81.3%) as well as their willingness to allow individuals other than friends to access their Facebook pages (82.5%), despite that fact that 94.8% indicated they had lost an educational, job, or relationship opportunity because of information others had posted on the study participantu27s Facebook page.
机译:本研究的目的是调查大学生的使用模式以及在线游戏和Facebook的可感知后果。在研究1中,38位男性和31位女性参与者完成了检查在线游戏使用情况的措施,而研究2包括24位男性和75位女性参与者被要求完成检查Facebook使用情况的措施。研究1结果表明,在线游戏参与者将时间损失(78.3%)和玩得比计划的时间更长(91.3%)是使用的常见后果。相比之下,研究2中的Facebook用户报告时间损失的可能性较小(20.6%),但访问该网站的时间比原计划的可能性更大(91.8%)。值得注意的是,他们还报告说,他们没有使用个人隐私设置(81.3%),以及他们愿意允许除朋友之外的其他人访问其Facebook页面的意愿(82.5%),尽管有94.8%的人表示他们已经失去了学历,工作或关系机会,因为其他人已在研究参与者的Facebook页面上发布了信息。

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    Ingram Jonathan M;

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  • 年度 2016
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