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Poking fun at the surface: exploring touch-point overloading on the multi-touch tabletop with child users

机译:在表面探索乐趣:在儿童用户的多点触控桌面上探索触摸点重载

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摘要

In this paper a collaborative game for children is used to explore touch-point overloading on a multi-touch tabletop. Understanding the occurrence of new interactional limitations, such as the situation of touch-point overloading in a multi-touch interface, is highly relevant for interaction designers working with emerging technologies. The game was designed for the Microsoft Surface 1.0 and during gameplay the number of simultaneous touch-points required gradually increases to beyond the physical capacity of the users. Studies were carried out involving a total of 42 children (from 2 different age groups) playing in groups of between 5-7 and all interactions were logged. From quantitative analysis of the interactions occurring during the game and observations made we explore the impact of overloading and identify other salient findings. This paper also highlights the need for empirical evaluation of the physical and cognitive limitations of interaction with emerging technologies.
机译:在本文中,一个用于儿童的协作游戏被用于探索多点触摸桌面上的点接触超载。了解新的交互限制的发生,例如多点触摸界面中的触摸点超载情况,对于使用新兴技术的交互设计人员来说非常重要。该游戏是为Microsoft Surface 1.0设计的,并且在游戏过程中,所需的同时接触点数逐渐增加到超出用户的物理能力。总共进行了研究,涉及42位儿童(来自2个不同年龄段),以5-7岁为一组,并记录了所有互动。通过对游戏过程中发生的相互作用的定量分析和观察结果,我们探索了过载的影响并确定了其他明显的发现。本文还强调了对与新兴技术相互作用的物理和认知局限性进行实证评估的需要。

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