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Who Really Said What? Mobile Historical Situated Documentary as Liminal Learning Space

机译:谁真的说什么?移动历史定位纪录片作为边缘学习空间

摘要

This article explores the complexities and affordances of historical representation that arose in the process of designing a mobile augmented reality video game for teaching history. The process suggests opportunities to push the historical documentary form in new ways. Specifically, the article addresses the shifting liminal space between historical fiction narrative, and historical interactive documentary narrative. What happens when primary sources, available for examination are placed inside of a historically inspired narrative, one that hews closely to the events, but creates drama through dialogues between player and historical figure? In this relatively new field of interactive historical situated documentary, how does the need for player interaction and therefore the need for novel narrative elements interact with the need for authentic primary source material? How are demarcations made in the interactive text? How can a learner distinguish between historical fact and historical drama? How can the blurry line between these help learners to understand that history is in fact a constructed narrative and how might the situated documentary provide unique opportunities to teach aspects of the construction of responsible historical narratives? The game that is subject of the chapter is a situated documentary, specifically, a place-based, interactive mobile game and simulation focused on teaching early 20th century Jewish, labor, immigrant, and women’s history on location in New York City.
机译:本文探讨了在设计用于教学历史的移动增强现实视频游戏的过程中出现的历史表示的复杂性和负担。该过程为以新方式推动历史纪录片形式提供了机会。具体而言,本文探讨了历史小说叙事与历史互动纪录片叙事之间的界限空间变化。当可以检查的主要资源放在具有历史灵感的叙事中时,会与事件密切相关,但通过玩家与历史人物之间的对话来创造戏剧性,会发生什么呢?在这个相对较新的交互式历史纪录片领域,玩家互动的需求以及对新颖叙事元素的需求与真实原始资料的需求如何相互作用?交互式文本中如何进行分界?学习者如何区分历史事实和历史戏剧?这些之间的模糊界线如何帮助学习者理解历史实际上是一种结构化的叙事,而位于现场的纪录片又如何提供独特的机会来教授负责任的历史叙事的建构?本章的游戏是一个现场纪录片,特别是一个基于地点的互动式移动游戏和模拟,着重于讲授20世纪初犹太人,劳工,移民和妇女在纽约市的历史。

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  • 作者

    Gottlieb Owen;

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  • 年度 2016
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