首页> 外文OA文献 >Segregation of Digital Game Users: An Empirical Comparison of Smartphones and Gaming Consoles
【2h】

Segregation of Digital Game Users: An Empirical Comparison of Smartphones and Gaming Consoles

机译:数字游戏用户的隔离:智能手机和游戏机的实证比较

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

The aim of this study is to examine the characteristics of digital game users and discuss desirable development and marketing strategies for firms. This study developed measurement scales and empirically found that there are two segments in the market: u201cshareu201d and u201cachievementu201d orientation. Some users require u201cachievementu201d for games. These users play games to feel a sense of achievement and prefer well-designed games. They desire to embed the gaming experience in their minds and respect the intention of game developers and designers. Other users need to u201cshareu201d with other gamers. They wish to play games with their friends and seek communication through games. These users do not need sophisticated graphics or stories while they engage in games simultaneously with their friends. These two preferences are not mutually exclusiveu2014some consumers have both intentions.
机译:这项研究的目的是检查数字游戏用户的特征,并讨论公司所需的发展和营销策略。这项研究开发了测量标度,并根据经验发现市场上有两个细分市场:定向市场。有些用户需要 u201cachievement u201d才能玩游戏。这些用户玩游戏时会感到成就感,因此喜欢精心设计的游戏。他们希望将游戏体验嵌入他们的脑海,并尊重游戏开发商和设计师的意图。其他用户需要与其他游戏玩家 u201cshare u201d。他们希望与朋友一起玩游戏并通过游戏寻求交流。这些用户在与朋友同时进行游戏时,不需要复杂的图形或故事。这两个偏好不是互相排斥的。一些消费者有两个意图。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号