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Using Computer Simulators for Teaching Macroeconomics at the Undergraduate Level

机译:利用计算机模拟器进行本科宏观经济学教学

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摘要

The integration of technology in the educational process is becoming increasingly important for improving the 21st century studentu2019s understanding and retention of academic material. Being able to readily apply the theory covered in class and to automatically receive immediate feedback is invaluable. And with gamification now permeating into nearly every area of our lives, computer games are proving to be an effective way to successfully engage any audience. Presently, there are only a few freely available macroeconomic simulators on the Internet which are suitable for undergraduate students. The two most prominent ones are the European Central Banku2019s u20acconomia and the Chair the Fed game. But both of them focus solely on monetary policy. Thus, there is no educational simulator that allows students to examine the effects of fiscal policy. This is particularly problematic since Bulgaria and several other countries in the region, which are not part of the Eurozone, operate under a currency board, meaning that they do not have much control over their monetary policy, so the emphasis there is mainly on conducting fiscal policy. Hence, we developed the u201cKeynesian Macroeconomic Simulator of Fiscal Policyu201d.
机译:技术在教育过程中的整合对于提高21世纪学生对学术材料的理解和保留越来越重要。能够轻松应用课堂上所涉及的理论并自动获得即时反馈是非常宝贵的。如今,游戏化已渗透到我们生活的几乎每个领域,事实证明,电脑游戏是成功吸引任何受众的有效途径。当前,互联网上只有少数免费的适合大学生的宏观经济模拟器。最突出的两个是欧洲中央银行和美联储主席的游戏。但是他们两个都只关注货币政策。因此,没有教育模拟器可以让学生检查财政政策的效果。这尤其成问题,因为保加利亚和该地区其他几个欧元区以外的国家/地区都在货币委员会下运作,这意味着它们对其货币政策没有太多控制权,因此该国的重点主要是进行财政政策。因此,我们开发了“凯恩斯主义的财政政策宏观经济模拟器”。

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