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Fight Alone or Together? The Need to Belong

机译:独自战斗还是一起战斗?属于的需要

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摘要

Alliances often face both free-riding and hold-up problems, which under- mine the effectiveness of alliances in mobilizing joint fighting effort. Despite of these disadvantages, alliances are still ubiquitous in all types of contests. This paper asks if there are non-monetary incentives to form alliances, e.g., intimidating/discouraging the single player(s) who is/are left alone. For this purpose, I compare symmetric (2 vs. 2) and asymmetric (2 vs. 1) contests to their equivalent 4-player and 3-player individual contests, respectively. We find that alliance players in symmetric (2 vs. 2) contests behave the same as those in equivalent 4-player individual contests. However, in asymmetric (2 vs. 1) contests, stand-alone players were strongly discouraged to exert effort (especially the females), compared to the 3-player individual contests. Alliance players may have anticipated this effect and also reduced their effort, if alliances share the prize according to the merit rule. Behavioural factors such as the need to belong can help reconcile the paradox of alliance formation.
机译:联盟经常会遇到搭便车和束手无策的问题,这削弱了联盟在动员联合战斗力方面的效力。尽管存在这些缺点,但联盟在所有类型的比赛中仍然无处不在。本文探讨了是否存在非货币激励机制来组成联盟,例如,威吓/劝阻单身者(一个人)。为此,我分别将对称(2对2)和非对称(2对1)竞赛与同等的4人和3人个人竞赛进行了比较。我们发现,对称(2对2)竞赛中的联盟玩家的行为与同等4人个人竞赛中的行为相同。但是,在非对称(2对1)比赛中,与3人个人比赛相比,强烈建议不要让独立球员(尤其是女性)付出努力。如果联盟根据功绩规则分享奖金,联盟玩家可能已经预料到了这种效果,并且也减少了努力。诸如归属感之类的行为因素可以帮助调和联盟形成的悖论。

著录项

  • 作者

    Ke Changxia;

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  • 年度 2013
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  • 原文格式 PDF
  • 正文语种 eng
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