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Technology adoption in critical mass games: theory and experimental evidence

机译:临界质量游戏中的技术采用:理论和实验证据

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摘要

We analyze the choices between two technologies A and B that both exhibit network effects. We introduce a critical mass game in which coordination on either one of the standards constitutes a Nash equilibrium outcome while coordination on standard B is assumed to be payoff-dominant. We present a heuristic definition of a critical mass and show that the critical mass is inversely related to the mixed strategy equilibrium. We show that the critical mass is closely related to the risk dominance criterion, the global game theory, and the maximin criterion. We present experimental evidence that both the relative degree of payoff dominance and risk dominance explain players' choices. We finally show that users' adoption behavior induces firms to select a relatively unrisky technology which minimizes the problem of coordination failure to the benefit of consumers.
机译:我们分析了两种都具有网络效应的技术A和B之间的选择。我们引入了一个关键的大众博弈,其中对任一标准的协调都构成了纳什均衡结果,而对标准B的协调则被认为是收益主导的。我们提出临界质量的启发式定义,并表明临界质量与混合策略均衡成反比。我们表明临界质量与风险支配标准,全局博弈理论和最大化准则密切相关。我们提供的实验证据表明,支付优势的相对程度和风险优势都可以解释玩家的选择。最后,我们证明了用户的采用行为促使公司选择一种相对宽松的技术,从而将协调失败的问题最小化,从而使消费者受益。

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