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Moral Self-Licensing and the Direct Touch Effect

机译:道德自我许可和直接接触效应

摘要

Repeated experiments with a time span of one week between repetitions are used in order to test two related hypotheses. The first is the moral self-licensing effect, which describes peo-ple's tendency to allow themselves to act more selfishly on the back of previous prosocial or selfless behavior. The second is the direct touch effect, which describes the difference be-tween experiences perceived directly by the senses and those perceived in a more hypothetical or abstract way. As games in which both effects can be detected we use the standard trust game and the mutual gift-giving game. Preferences were elicited by the strategy method and both games were played with and without feedback information between the waves. In both games, the moral self-licensing effect as well as the direct touch effect could be observed. Fi-nally, we use a solidarity game to check whether these effects also determine behavior in situ-ations with a different social norm. We find that this is not the case.
机译:为了检验两个相关的假设,使用了两次重复之间间隔为一周的重复实验。第一个是道德的自我许可效应,它描述了人们倾向于在先前亲社会或无私的行为的基础上使自己更自私的行为。第二种是直接触摸效果,它描述了感官直接感知的体验与以假想或抽象方式感知的体验之间的差异。作为可以同时检测到两种效果的游戏,我们使用标准的信任游戏和互赠礼物的游戏。通过策略方法引起偏好,并且两种游戏都在波浪之间有或没有反馈信息的情况下进行。在这两种游戏中,都可以观察到道德的自我许可效应以及直接接触效应。最后,我们使用团结博弈来检查这些影响是否也决定了具有不同社会规范的情况下的行为。我们发现情况并非如此。

著录项

  • 作者

    Sass Markus; Weimann Joachim;

  • 作者单位
  • 年度 2015
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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