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Surface electrode array-based electrical stimulation and iterative learning control for hand rehabilitation

机译:基于表面电极阵列的电刺激和手部康复的迭代学习控制

摘要

This thesis addresses the use of surface electrode arrays to regulate the stimulation applied to the hand and wrist muscles in order to induce hand movement to desired posture. Electrode array-based electric stimulation is a relatively novel and promising rehabilitation technology, due to its potential to deliver selective stimulation signal to underlying muscles via chosen elements of the arrays. A general control strategy developed in this thesis embeds optimisation methods for selection of appropriate elements of the electrode array with iterative learning control. In iterative learning control, the patient makes repeated attempts to complete a predefined task with the aim of gradually decreasing the error between the movement performed and desired one. A number of different gradient-based methods, such as penalty method and sparse optimisation methods has been developed based on theoretical and experimental findings. These methods are used to find a sparse input vector, which is employed to select only those array elements that are critical to task completion within iterative learning control framework. Experimental results using multi-channel stimulation and 40 element surface electrode array confirm accurate tracking of selected hand postures. Based on the experimental results and the existing literature, a new system for the hand and wrist restoration has been designed. The key element of the system is a game-based task oriented training environment designed for a wide group of patients, including patients with spasticity and hemiplegia.
机译:本论文致力于使用表面电极阵列来调节施加到手部和腕部肌肉的刺激,以诱导手部运动达到所需姿势。基于电极阵列的电刺激是一种相对新颖且很有前途的康复技术,因为它具有通过阵列中的选定元素将选择性刺激信号传递到下层肌肉的潜力。本文提出的一种通用控制策略是通过迭代学习控制来嵌入用于选择电极阵列适当元件的优化方法。在迭代学习控制中,患者反复尝试完成一项预定的任务,目的是逐渐减少执行的动作与所需动作之间的误差。基于理论和实验结果,已经开发了许多不同的基于梯度的方法,例如惩罚方法和稀疏优化方法。这些方法用于查找稀疏输入向量,该向量仅用于选择对迭代学习控制框架内的任务完成至关重要的那些数组元素。使用多通道刺激和40元素表面电极阵列的实验结果证实了对所选手部姿势的精确跟踪。根据实验结果和现有文献,设计了一种新的手腕修复系统。该系统的关键要素是针对众多患者(包括痉挛和偏瘫患者)设计的基于游戏的任务导向培训环境。

著录项

  • 作者

    Soska Anna;

  • 作者单位
  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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