首页> 外文OA文献 >Additive archaeology: The spirit of virtual archaeology reprinted
【2h】

Additive archaeology: The spirit of virtual archaeology reprinted

机译:添加剂考古学:虚拟考古学精神再版

摘要

Archaeologists in the 1980s were embracing wholeheartedly the rapidly expanding field of computer modelling, hypertext and visualisation as vehicles for dataexploration. Against this backdrop ‘virtual archaeology’ was conceived. The term was originally intended to describe a multi-dimensional approach to the modelling of the physical structures and processes of field archaeology. It described some ways in which technology could be harnessed in order to achieve new ways of experiencing, documenting, interpreting and annotating primary archaeological materials and processes. Despite its initial promise, virtual archaeology failed to have the impact upon archaeological fieldwork which might have been expected. While the archaeological record is now primarily digital, its sections, plans, drawings and photographs are facsimiles of the analogue technologies which preceded them. This retention of analogue conventions is increasingly out of step with the general prevalence of digital technologies and especially 21st century advances in 'additive manufacturing', popularised through 3D printers, which could bring the world of virtual archaeology into closer alignment with the material one.This paper will set out to demonstrate that in spite of technological developments much of the theoretical infrastructure which underpinned virtual archaeology remains as relevant today as it was when the term was first conceived. Through an analysis of rapidly developing additive manufacturing technology, this paper will demonstrate the need to move beyond passive technological appropriation and towards the development of authentically archaeological approaches to technology
机译:1980年代,考古学家全心全意地拥抱计算机建模,超文本和可视化的迅速扩展领域,将其作为数据探索的工具。在这种背景下,人们想到了“虚拟考古学”。该术语最初旨在描述多维模型,以对野外考古的物理结构和过程进行建模。它描述了可以利用技术以实现体验,记录,解释和注释主要考古材料和过程的新方法的一些方法。尽管最初有希望,但虚拟考古学并未对考古实地工作产生影响,这是可以预期的。虽然考古记录现在主要是数字记录的,但其剖面,平面图,图纸和照片却是它们之前的类似技术的缩写。随着数字技术的普遍流行,尤其是21世纪通过3D打印机普及的``增材制造''的进步,对模拟惯例的保留越来越不合时宜,这可能会使虚拟考古学世界与材料考古学更加紧密地契合。本文将着手证明,尽管技术发展,但支撑虚拟考古学的许多理论基础设施今天仍然与最初构想该术语时一样重要。通过对快速发展的增材制造技术的分析,本文将证明需要超越被动的技术拨款,转向发展真正的考古技术方法

著录项

  • 作者

    Reilly Paul; Beale Gareth;

  • 作者单位
  • 年度 2015
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号