The performance of current virtual acoustic systems is highly sensitive to the geometry of the individual ear at high frequencies. The objective of this paper is to study a virtual acoustic system which may be not sensitive to individual ear shape. The incident sound field around the ear is reproduced by using a multichannel headphone. The results of computer simulations show that the desired sound pressure at the eardrum can be successfully replicated in a virtual acoustic environment by using a multichannel headphone.
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