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Developing 3D dynamic geometry software: theoretical perspectives on design

机译:开发三维动态几何软件:设计理论视角

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摘要

This paper reports on the theoretical perspectives underpinning the design of a 3D geometry software environment called 3DMath. The idea of 3DMath is to develop a dynamic three dimensional geometry microworld, which enables (i) students to construct, observe and manipulate geometrical figures in 3D space, (ii) students to focus on modeling geometric situations, and (iii) teachers to help students construct their understanding of stereometry. During the developmental of 3DMath, the key elements of visualization (mental images, external representations, and the processes and abilities of visualization) are being carefully taken into consideration. The aim of this paper is to illustrate how the design of the 3DMath software is informed by these key elements of visualization, as well as by theories related to the philosophical basis of mathematical knowledge and to semiotics. Thus, the paper describes how the features of the software are designed to enhance the elements of visualization, and to satisfy the characteristics of instructional techniques that are appropriate to these theoretical perspectives.
机译:本文报告了称为3DMath的3D几何软件环境设计的理论观点。 3DMath的想法是开发一个动态的三维几何微型世界,它使(i)学生可以在3D空间中构造,观察和操纵几何图形,(ii)学生可以专注于对几何情况进行建模,并且(iii)教师可以帮助学生建立对立体的理解。在3DMath的开发过程中,正在仔细考虑可视化的关键元素(心理图像,外部表示以及可视化的过程和能力)。本文的目的是说明如何通过可视化的这些关键元素以及与数学知识和符号学的哲学基础有关的理论来指导3DMath软件的设计。因此,本文描述了如何设计软件功能来增强可视化元素,并满足适合这些理论观点的教学技术的特征。

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