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Drift-diffusion based real-time dynamic terrain deformation

机译:基于漂移扩散的实时动态地形变形

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摘要

In the natural world, terrains are dynamic entities that change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static meshes, which present no interaction capabilities. This paper presents a novel real-time 2D method for dynamic terrain simulations, aimed for applications in the entertainment industry. This method is based on a Dynamically-Displaced Height-map and on the numerical solutions, obtained using an Euler method, of a modified drift-diffusion equation. The method allows objects to interact with the terrain and to deform it in real time, it is easy to implement and generates different kinds of realistic tracks depending on the soil composition.
机译:在自然界中,地形是动态实体,由于它们与环境中其他主体的相互作用而改变了其形态。但是,在实时应用中,地形通常表示为静态网格物体,没有任何交互功能。本文提出了一种用于动态地形仿真的新颖实时2D方法,旨在用于娱乐行业。该方法基于动态位移高度图,并且基于使用欧拉方法获得的修正漂移扩散方程的数值解。该方法允许对象与地形交互并实时变形,很容易实现并根据土壤成分生成不同种类的真实轨迹。

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