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HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

机译:HybridpLaY:一种促进户外体育活动,口头交流和团队合作的新技术

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摘要

This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity.
机译:本文介绍了HybridPLAY,这是一种由传感器和基于移动设备的视频游戏组成的新颖技术,可将城市游乐场转变为游戏场景。借助这项技术,我们旨在通过创建一个使用户可以积极参与和协作的娱乐环境来刺激体育锻炼和好玩的学习。 HybridPLAY与其他现有的增强游乐场的技术不同,因为它没有集成到游乐场中,但可以连接到游乐场的不同元素上,因此其使用更加普遍(即不仅限于游乐场)。 HybridPLAY诞生于2007年,最初是一个艺术概念,经过不同阶段的研究和测试,经过全球将近2000位用户(在研讨会,艺术活动,会议等)进行了演变。在这里,我们介绍了具有不同版本的传感器和视频游戏的HybridPLAY的时间演变,以及传感器的详细技术说明以及进行交互的方式。在不同活动和研讨会上,用户评估后,我们还将介绍结果。我们相信,HybridPLAY具有巨大的潜力,可以让用户创建应用程序的内容,从而带来新颖的叙事并促进创造力,从而有助于增加孩子们的体育锻炼,并改善学习过程和在学校中心进行监控。

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