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3D high definition video coding on a GPU-based heterogeneous system

机译:基于GpU的异构系统上的3D高清视频编码

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摘要

H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N views. H.264/MVC adopts many coding options inherited from single view H.264/AVC, and thus its complexity is even higher, mainly because the number of processing views is higher. In this manuscript, we aim at an efficient parallelization of the most computationally intensive video encoding module for stereo sequences. In particular, inter prediction and its collaborative execution on a heterogeneous platform. The proposal is based on an efficient dynamic load balancing algorithm and on breaking encoding dependencies. Experimental results demonstrate the proposed algorithm's ability to reduce the encoding time for different stereo high definition sequences. Speed-up values of up to 90× were obtained when compared with the reference encoder on the same platform. Moreover, the proposed algorithm also provides a more energy-efficient approach and hence requires less energy than the sequential reference algorithm
机译:H.264 / MVC是基于2(立体)到N个视图的编码的支持3D感觉的标准。 H.264 / MVC采用了从单一视图H.264 / AVC继承的许多编码选项,因此其复杂度甚至更高,这主要是因为处理视图的数量更高。在此手稿中,我们旨在实现立体声序列上计算量最大的视频编码模块的高效并行化。特别是,帧间预测及其在异构平台上的协作执行。该提议基于高效的动态负载平衡算法和打破编码依赖性。实验结果证明了该算法能够减少不同立体声高清晰度序列的编码时间。与同一平台上的参考编码器相比,可获得高达90倍的加速值。此外,所提出的算法还提供了一种更节能的方法,因此比顺序参考算法需要更少的能量

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