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Identification of Perceived 21st Century Graphic Design Skills, Content Knowledge, and Tools Needed in an Effective University-Level Graphic Design Program

机译:确定21世纪有效的大学平面图形设计项目所需的21世纪平面设计技巧,内容知识和工具

摘要

The purpose of this study was to identify 21st century skills, content knowledge, and tools needed in an effective university-level graphic design program. Inconsistencies in the graphic design curriculum, fueled by the increasingly large number of programs and concentrations and the inability to track graduates, were some of the issues that led to a need for this study.This study was an expansion of a previous 2006 study conducted by Shyang-Yuh Wang, which took place in Kansas and Missouri. This current study used a modified Delphi Technique in which perceptions from university-level graphic design educators and industry professionals from North and South Carolina were collected. Data collection was both qualitative and quantitative in nature and consisted of four rounds of electronic surveying with the fourth round requesting participants to rank the top 20 skills, content knowledge, and tools. The final rounds resulted in a consensus among experts regarding the most desirable 21st century skills, content knowledge, and tools needed in an effective university-level graphic design program. The top five most needed competencies included apply the basic principles of graphic design aesthetics, including composition; perform graphic design creatively; apply the concepts of typography; exhibit interpersonal skills (problem solving, curiosity, motivation, innovation, conceptual thinking, communication); and write clearly, concisely, and correctly. The top five most needed tools as identified by experts included the Adobe Creative Suite, Microsoft Office, sketchbooks, Adobe Dreamweaver, and printers.Based on findings, it can be concluded that results from Wangu27s (2006) study are consistent with findings from this current study. In addition, this study revealed that technology trends did not play a significant role in the identification of 21st century skills and content knowledge. To summarize, now that these specific competencies and tools have been uncovered, graphic design programs can evaluate their own curricula to determine if they are effective in terms of what educators and industry professionals indicate are most important.
机译:这项研究的目的是确定有效的大学级图形设计程序所需的21世纪技能,内容知识和工具。平面设计课程中的不一致是由越来越多的计划和集中力以及无法追踪毕业生引起的,这是导致需要进行此项研究的一些问题。这项研究是对2006年以前由Wang Shyu-Yuh Wang在堪萨斯州和密苏里州举行。当前的研究使用了改进的德尔菲技术,该技术收集了来自北卡罗来纳州和南卡罗来纳州的大学级平面设计教育家和行业专业人士的见解。数据收集本质上是定性和定量的,由四轮电子调查组成,第四轮要求参与者对排名前20位的技能,内容知识和工具进行排名。最终的回合使专家们对有效的大学级图形设计程序所需的21世纪最理想的技能,内容知识和工具达成了共识。其中最需要的五项能力是应用平面设计美学的基本原理,包括构图;创造性地进行图形设计;应用排版概念;展示人际交往能力(解决问题,好奇心,动机,创新,概念思维,沟通);并清楚,简洁,正确地撰写。经专家鉴定,最需要使用的前五种工具包括Adobe Creative Suite,Microsoft Office,素描本,Adobe Dreamweaver和打印机。根据调查结果,可以得出结论,Wang u27s(2006)研究的结果与目前的研究。此外,这项研究表明,技术趋势在21世纪技能和内容知识的识别中并未发挥重要作用。总而言之,既然已经发现了这些特定的能力和工具,图形设计程序就可以评估自己的课程,从而根据教育者和行业专业人员认为最重要的内容来确定它们是否有效。

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  • 作者

    Bridges Amanda W.;

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  • 年度 2012
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  • 原文格式 PDF
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  • 入库时间 2022-08-31 16:08:54

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