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Sketching with animation:using animation to portray fictional realities – aimed at becoming Factual

机译:用动画素描:用动画描绘虚构的现实 - 旨在成为事实

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摘要

This book offers a contribution to the theory, method and techniques involved in the use of animation as a tool for temporal design sketching. Lifted from its traditional role as a genre of entertainment and art and reframed in the design domain, animation offers support during the early phases of exploring and assessing the potential of new and emerging digital technologies.This approach is relatively new and has been touched upon by few academic contributions in the past. Thus, the aim of the text is not to promote a claim that sketching with animation is an inherently new phenomenon. Instead, the aim is to present a range of analytical arguments and experimental results that indicate the need for a systematic approach to realising the potential of animation within design sketching. This will establish the foundation for what we label animation-based sketching.This book is divided into three parts. Part one begins by defining the foundational concepts needed to understand the animation-based sketching of interactive digital systems. We review the state of the art in design sketching, in studies of emerging technologies, and in the field of animation, as well as their potential fit with design sketching. Part two build the argument for definining animationbased sketching as a broad toolagnostic approach that uses animation to portray fictional realities but with the aim of realising them as facts. The third part finally turns to the practical side of animation-based sketching. This section draws on examples from praxis and small constructed experiments designed to showcase specifics techniques as well as the design knowledge we might extract from using animation in design sketching. Finally, we seek to assess the role of animation-based sketching as a tool that can inform decisions early on in the design process before more costly resources have to be devoted to development or implementation.
机译:本书为使用动画作为时间设计草图绘制工具所涉及的理论,方法和技术做出了贡献。动画从传统的娱乐和艺术流派中脱颖而出,并在设计领域进行了重组,在探索和评估新兴数字技术潜力的早期阶段,动画提供了支持。过去很少有学术贡献。因此,本文的目的不是要提出一种主张,即用动画进行素描是一种固有的新现象。相反,其目的是提出一系列分析论据和实验结果,表明需要一种系统的方法来实现设计素描中动画的潜力。这将为我们标记基于动画的草图打下基础。本书分为三个部分。第一部分从定义理解交互式数字系统基于动画的草图所需的基本概念开始。我们回顾了设计素描,新兴技术研究以及动画领域的最新技术,以及它们与设计素描的潜在契合性。第二部分建立了将基于动画的草图定义为一种广泛的Tognognostic方法的论点,该方法使用动画来描述虚构的现实,但目的是将它们实现为事实。第三部分最后转向基于动画的草绘的实用方面。本节以实践和小型构造实验为例,这些实验旨在展示特定技术以及我们可以从在设计草图中使用动画提取的设计知识。最后,我们寻求评估基于动画的草绘作为一种工具的作用,该工具可以在设计过程的早期就为决策提供依据,然后才需要将更多的昂贵资源用于开发或实施。

著录项

  • 作者

    Vistisen Peter;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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